节点文章 / DLC

Total War: WARHAMMER III DLC 资讯攻略

Total War: WARHAMMER IIITotal War: WARHAMMER III DLC 资讯攻略出现新进展,本文整理核心信息、玩家影响与后续观察点。
节点
Total War: WARHAMMER III DLC 资讯攻略
生成时间
2026/03/14 00:10
更新时间
2026/03/14 00:20
版本
v13
全面战争:战锤3total-war-warhammer-iiiv13
游戏节点文章 / Node Article
版本:v13 · 生成:2026/03/14 00:10

Total War: WARHAMMER III Total War: WARHAMMER III DLC 资讯攻略迎来新动态,以下是本次更新整理。

Total War: WARHAMMER III DLC 资讯攻略

本页会持续汇总同一节点下的更新,把零散信号整理成一条适合阅读的追踪稿。

围绕《Total War: WARHAMMER III》的“DLC / 资料片”节点,最近这波更新已经不只是单条资讯,而是能拼出一条比较清晰的变化主线。

Total War: WARHAMMER IIIDLC / 资料片目前最值得关注的是:Total War - Thank You For Your Support In 2025。

为了方便连续追踪,下面会把官方、媒体与视频信号拆开看,当前主要参考来源包括:Steam 新闻。

Total War: WARHAMMER III Total War: WARHAMMER III DLC · Total War - Thank You For Your Support In 2025
图源:clan.fastly.steamstatic.com

事件速览

这一部分重点包括:游戏:Total War: WARHAMMER III;节点:DLC / 资料片;最近信号数:1;更新时间:2026-03-14T00:10:04Z;最近一条发布时间:2026-03-14T00:11:57Z。

目前已经确认的变化

  • 2026-03-14T00:11:57Z 的公开信息显示,​Hello friends, Here we are again; the end of another year and a moment to reflect. Several letters ago I committed myself and the franchise to being more open and transparent (mixed success based on some feedback I see), and this is a chance for me to talk about both our successes, and failures. Thank you so much for your support over the years be it through praise or criticism. We do read the feedback, take it to heart, sometimes beat ourselves up about how dumb we did a thing, and then plan how we make things better. 2025 has been a landmark year for the Total War franchise. We celebrated 25 incredible years of the franchise and marked the occasion by announcing three new projects I’ve been excited about since I came to CA. We also shared a first look at Warcore, the brand-new Total War game engine (to be fair it’s built on top of the last one so a little Ship of Theseus here), and spoke about bringing our new games to console (I'll talk more about that later). We revealed the worlds’ worst kept secret, we’re making a game in one of my favorite universes, Warhammer 40,000. At the same time, we look to our past, both Total War’s and humanity’s, to set our sights on the Middle Ages with MEDIEVAL III (now? Soon?). I’ll write more on why we made the call to announce it. And finally, we are not finished with Total War Warhammer III as we revealed Lords of the End Times. It’s my hope that we talked about at least one setting that you're excited for. Our Anniversary Showcase was the first event like this we’ve ever done; and a longstanding ambition for us. We know we didn’t get everything perfect in this plan, but aligning three projects at very different stages in their development cycle is challenging. There’s plenty of feedback we’ll take on board for next time, and that’s exactly how it should be. In retrospect, I wish we’d also spent time celebrating our players and the mods across all our games – but that’s something we’ll explore in the future. For a first attempt, I couldn’t be happier for the teams who pulled this off and gave you a genuine glimpse into the projects we’ve eagerly been building. I’m proud of what we did and happy for what we learned. Those in front of the camera are lifelong Total War fans, and while exciting, it’s also incredibly nerve wracking talking publicly about the things you’re working on – I'm hugely proud of them all. It was an enormously complex orchestration of presenting the showcase internationally, launching a DLC, and releasing Immortal Empires to WH1 and 2 players. Over half a million people tuned in, and seeing that mix of familiar faces, players coming back after years away, and people discovering Total War for the very first time was awesome. It meant a lot to the team, and moments like that remind us why we choose to do this for a living. In the future, we want to deliver more of these moments. Could a Total War-con work? Would you come? Regardless, future events might not all look the same, but each will show what Total War is up to across its many projects and where it’s going. 👉 CONTINUE READING 👈 — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [ url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]。

时间线

下面按时间倒序梳理这一节点最近的公开更新,方便快速定位是“新公告”、还是“旧信息被再次讨论”。

  • 2026-03-14T00:11:57Z|Total War: WARHAMMER III Steam News|Total War - Thank You For Your Support In 2025
  • ​Hello friends, Here we are again; the end of another year and a moment to reflect. Several letters ago I committed myself and the franchise to being more open and transparent (mixed success based on some feedback I see), and this is a chance for me to talk about both our successes, and failures. Thank you so much for your support over the years be it through praise or criticism. We do read the feedback, take it to heart, sometimes beat ourselves up about how dumb we did a thing, and then plan how we make things better. 2025 has been a landmark year for the Total War franchise. We celebrated 25 incredible years of the franchise and marked the occasion by announcing three new projects I’ve been excited about since I came to CA. We also shared a first look at Warcore, the brand-new Total War game engine (to be fair it’s built on top of the last one so a little Ship of Theseus here), and spoke about bringing our new games to console (I'll talk more about that later). We revealed the worlds’ worst kept secret, we’re making a game in one of my favorite universes, Warhammer 40,000. At the same time, we look to our past, both Total War’s and humanity’s, to set our sights on the Middle Ages with MEDIEVAL III (now? Soon?). I’ll write more on why we made the call to announce it. And finally, we are not finished with Total War Warhammer III as we revealed Lords of the End Times. It’s my hope that we talked about at least one setting that you're excited for. Our Anniversary Showcase was the first event like this we’ve ever done; and a longstanding ambition for us. We know we didn’t get everything perfect in this plan, but aligning three projects at very different stages in their development cycle is challenging. There’s plenty of feedback we’ll take on board for next time, and that’s exactly how it should be. In retrospect, I wish we’d also spent time celebrating our players and the mods across all our games – but that’s something we’ll explore in the future. For a first attempt, I couldn’t be happier for the teams who pulled this off and gave you a genuine glimpse into the projects we’ve eagerly been building. I’m proud of what we did and happy for what we learned. Those in front of the camera are lifelong Total War fans, and while exciting, it’s also incredibly nerve wracking talking publicly about the things you’re working on – I'm hugely proud of them all. It was an enormously complex orchestration of presenting the showcase internationally, launching a DLC, and releasing Immortal Empires to WH1 and 2 players. Over half a million people tuned in, and seeing that mix of familiar faces, players coming back after years away, and people discovering Total War for the very first time was awesome. It meant a lot to the team, and moments like that remind us why we choose to do this for a living. In the future, we want to deliver more of these moments. Could a Total War-con work? Would you come? Regardless, future events might not all look the same, but each will show what Total War is up to across its many projects and where it’s going. 👉 CONTINUE READING 👈 — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [ url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]

来源归类与证据说明

这批信息里,官方信号更适合确认事实节点,媒体与视频内容更适合补充语境、玩法影响和社区讨论热度。

  • Steam 新闻:1 条

更新日志

  • 2026-03-14T00:11:57Z:Total War - Thank You For Your Support In 2025。​Hello friends, Here we are again; the end of another year and a moment to reflect. Several letters ago I committed myself and the franchise to being more open and transparent (mixed success based on some feedback I see), and this is a chance for me to talk about both our successes, and failures. Thank you so much for your support over the years be it through praise or criticism. We do read the feedback, take it to heart, sometimes beat ourselves up about how dumb we did a thing, and then plan how we make things better. 2025 has been a landmark year for the Total War franchise. We celebrated 25 incredible years of the franchise and marked the occasion by announcing three new projects I’ve been excited about since I came to CA. We also shared a first look at Warcore, the brand-new Total War game engine (to be fair it’s built on top of the last one so a little Ship of Theseus here), and spoke about bringing our new games to console (I'll talk more about that later). We revealed the worlds’ worst kept secret, we’re making a game in one of my favorite universes, Warhammer 40,000. At the same time, we look to our past, both Total War’s and humanity’s, to set our sights on the Middle Ages with MEDIEVAL III (now? Soon?). I’ll write more on why we made the call to announce it. And finally, we are not finished with Total War Warhammer III as we revealed Lords of the End Times. It’s my hope that we talked about at least one setting that you're excited for. Our Anniversary Showcase was the first event like this we’ve ever done; and a longstanding ambition for us. We know we didn’t get everything perfect in this plan, but aligning three projects at very different stages in their development cycle is challenging. There’s plenty of feedback we’ll take on board for next time, and that’s exactly how it should be. In retrospect, I wish we’d also spent time celebrating our players and the mods across all our games – but that’s something we’ll explore in the future. For a first attempt, I couldn’t be happier for the teams who pulled this off and gave you a genuine glimpse into the projects we’ve eagerly been building. I’m proud of what we did and happy for what we learned. Those in front of the camera are lifelong Total War fans, and while exciting, it’s also incredibly nerve wracking talking publicly about the things you’re working on – I'm hugely proud of them all. It was an enormously complex orchestration of presenting the showcase internationally, launching a DLC, and releasing Immortal Empires to WH1 and 2 players. Over half a million people tuned in, and seeing that mix of familiar faces, players coming back after years away, and people discovering Total War for the very first time was awesome. It meant a lot to the team, and moments like that remind us why we choose to do this for a living. In the future, we want to deliver more of these moments. Could a Total War-con work? Would you come? Regardless, future events might not all look the same, but each will show what Total War is up to across its many projects and where it’s going. 👉 CONTINUE READING 👈 — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [ url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]。

接下来关注什么

如果这一节点后续继续出现官方公告、版本实装、创作者实测或媒体跟进,本文会优先把新增内容补到“时间线”和“更新日志”里,让《Total War: WARHAMMER III》的这条主线保持连续可读。

信源追溯

steam_news_rsssteam_news_rss
Total War - Thank You For Your Support In 2025