视频脚本综合v8
边缘世界 RimWorld / rimworld

边缘世界 RimWorld 综合资讯攻略 视频脚本

边缘世界 RimWorld 综合资讯攻略 的视频脚本版本

节点:边缘世界 RimWorld 综合资讯攻略 视频脚本生成:2026/03/09 00:10更新:2026/03/09 00:22
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游戏节点视频脚本 / Video Script
版本:v8 · 生成:2026/03/09 00:10

边缘世界 RimWorld 综合资讯攻略视频脚本版)

开场(15秒)

  • 今天我们用一条视频讲清楚《边缘世界 RimWorld》这个节点发生了什么。
  • 如果你只想快速掌握重点,这一条就够。

三个核心信息点(60秒)

  • 第一点:本节点的最新官方/媒体动态。
  • 第二点:玩家最关心的变动与影响。
  • 第三点:下一步值得持续关注的信号。

详细口播(90秒)

  • 下面按时间线展开,并穿插重点解读。

边缘世界 RimWorld 综合资讯攻略

目标:一篇看懂「游戏名 + 节点」的最新进展。

节点概览

  • 游戏:边缘世界 RimWorld
  • 节点:综合动态
  • 更新时间:2026-03-09T00:10:03Z
  • 信源条数:16

快速结论

  • 《边缘世界》中性胺怎么获得 中性胺获取方法介绍 - 3DM
  • 边缘世界存档位置在哪 - 3DM
  • 边缘世界零部件怎么做 rimworld零部件怎么获得 - 3DM

信源分布

  • Google 新闻:8 条
  • Steam 新闻:8 条

时间线(由近到远)

  • 2026-03-09T00:13:15Z | 边缘世界 RimWorld Google News | 《边缘世界》中性胺怎么获得 中性胺获取方法介绍 - 3DM
  • 摘要:《边缘世界》中性胺怎么获得 中性胺获取方法介绍 3DM
  • 2026-03-09T00:13:15Z | 边缘世界 RimWorld Google News | 边缘世界存档位置在哪 - 3DM
  • 摘要:边缘世界存档位置在哪 3DM
  • 2026-03-09T00:13:15Z | 边缘世界 RimWorld Google News | 边缘世界零部件怎么做 rimworld零部件怎么获得 - 3DM
  • 摘要:边缘世界零部件怎么做 rimworld零部件怎么获得 3DM
  • 2026-03-09T00:13:15Z | 边缘世界 RimWorld Google News | 《边缘世界》大型DLC奥德赛新情报 大量新改动 - 3DM
  • 摘要:《边缘世界》大型DLC奥德赛新情报 大量新改动 3DM
  • 2026-03-09T00:13:15Z | 边缘世界 RimWorld Google News | 飞向太空!《边缘世界》“奥德赛”DLC上市宣传片 - 3DM
  • 摘要:飞向太空!《边缘世界》“奥德赛”DLC上市宣传片 3DM
  • 2026-03-09T00:13:15Z | 边缘世界 RimWorld Google News | Steam新游周报:《边缘世界》更新DLC 《啪嗒砰1+2》复刻来袭 - 3DM
  • 摘要:Steam新游周报:《边缘世界》更新DLC 《啪嗒砰1+2》复刻来袭 3DM
  • 2026-03-09T00:13:15Z | 边缘世界 RimWorld Google News | 《边缘世界》新DLC“异常”公布 1.5版本更新下月上线 - 3DM
  • 摘要:《边缘世界》新DLC“异常”公布 1.5版本更新下月上线 3DM
  • 2026-03-09T00:13:15Z | 边缘世界 RimWorld Google News | 2025 年游戏市场报告:瑞典开发商占 Steam 平台 20% 收入、《逃离鸭科夫》受中国 PC 玩家欢迎 - 新浪财经
  • 摘要:2025 年游戏市场报告:瑞典开发商占 Steam 平台 20% 收入、《逃离鸭科夫》受中国 PC 玩家欢迎 新浪财经
  • 2026-03-09T00:11:27Z | 边缘世界 RimWorld Steam News | Update 1.6.4528 released
  • 摘要:Hello! It’s been almost 2 weeks since Odyssey came out, and we’ve been hard at work fixing bugs and incorporating your feedback. If you’d like to help us by reporting a bug, please join the official RimWorld development Discord . Today’s update has improvements and fixes for RimWorld, Odyssey, and the other expansions. This includes things like removing the -3 soaking wet thought when swimming for recreation and reducing memory usage overall. This update should be compatible with all savegames and mods. P.S. Send us your gravships on X or BlueSky by mentioning the @LudeonStudios account! - Tia Website | X | BlueSky | Reddit | Facebook Changelog When consumed, psilocaps now correctly have a small chance to inspire colonists or induce a catatonic state, matching their in-game description. Vultures are more resistant to rot stink and other environmental toxins. Reduced cover effectiveness of passenger shuttle Animals specialist now increases fishing speed and fishing yield. "Fungus preferred" precept is now compatible with the darkness meme, allowing more options in glowforest. In the glowforest, reduced caravan movement difficulty and disease occurrence. Removed HP from gravcores to prevent them from being accidentally destroyed. Hermit crabs now hide in their shell when not moving. Disabled gravship landing on worshipful village. No longer possible to open the world map during the gravship cutscene. Clarified the basic gravtech description. Clarified how gravship substructure is removed. Added “remove foundation” to the floor architect category. Updated some player names per request. Performance Performance improvements in the glowforest. Improved load times on Mac. Add debug checks to strip out several heavy profilerblocks. Improvements to world pawn GC algorithm, and debug tools for logging world pawn information. Fix: Significant performance drop when the world map is open. Fix: Higher-than-necessary memory usage during texture atlas baking (causing memory issues with lots of mods). Fix: Bad performance in royal title quest when throne room isn't enclosed. Fix: Significant performance drop when the terrain tab on the world map is open. Fixes Fix: Gaining soaking wet thought when swimming for recreation. Fix: Rain sometimes appears pixelated. Fix: Pawns left behind with a grav anchor lose their allowed areas. Fix: Added fallback check to prevent obtaining multiple grav engines from mech signal quest. Fix: Interior courtyard loot rooms could generate cutoff. Fix: Typo in Odyssey AncientOrbitalCorridor def name. Fix: Ancient garrison corridor spawning life support units. Fix: Possible exception in quest info if player silent faction is null. Fix: Rare pathfinding exception with missing faction. Fix: "Type [name] does not have a method named LoadDataFromXmlCustom, but we are trying to create a parser for it using that method." Fix: Mechhive assembler last raid tick not saved. Fix: Bluebird eggs hatch into crows. Fix: Issue with modded statues due to xenotype being set before kindDef. Fix: Can't repair conduits through blocked corners. Fix: Can't extinguish fires on walls that are only diagonally reachable. Fix: Gravship rotation code not respecting default placing rotation of modded content. Fix: Fire on full impassable edifices exposed to vacuum not decaying. Fix: Error when trying to enter pocket map with no home map. Fix: Shuttle mass doesn't update when using “unload all” gizmo. Fix: Collection modified error on gravship launch. Fix: Possible to have gravcore subquest fire while in flight. Fix: Potential fix for trader stock getting cleared. Fix: Quest breaks when mechanitor transponder is decrypted in pocket map. Fix: Ancient mercenaries spawning outside building on cave maps. Fix: Incorrect drop pods are used for pursuing mechanoids from scenario. Fix: Bugged quest generation with refugee betrayal offer after changing maps. Fix: Steam geysers can spawn too close to insect lair entrance, rendering them unusable. Fix: Clean room float menu option is now visible in ancient stockpile. Fix: Modded substructure variants not linking properly. Fix: Flesh tentacle on statue no longer moves. Fix: Prevent hostile minifiable things (hunter traps) from being taken when reforming caravan. Fix: Archaen tree was able to be planted on floors. Fix: Terrain blueprints showing up during gravship landing. Fix: Can no longer switch between pawns during gravship cutscenes using hotkeys. Fix: Fuel radius ring breaking when in space viewing fuel radius on the planet's surface. Fix: Power grid not updating properly when gravship leaves map with grav anchor. Fix: Translation issues in credits. Fix: Splashes and watermills were not respecting river flow direction. Fix: Ideo apparel no longer overrides vacsuits in pawn generation. Fix: Several issues with fish changing and other water body logic. Fix: Error when camping after merging shuttle caravans. Fix: Outdated description on ancient mining charges and ancient explosives crate. Fix: Throne room requirement error spam on gravship jump. Fix: In the new gravship scenario, children now spawn with vacsuits and babies are no longer allowed. Fix: Ancient and mech drop pod textures not consistent. Fix: Prevent vacsuits from spawning on planetary pawns. Fix: XML tags are now stripped out of search results. Fix: Possible for pawns to fish through bridges/substructure. Fix: Mechs can get grav nausea. Fix: Typo in cerebrex node description. Fix: Issue with baking atlases that are smaller than 512x512. Fix: Possible manhunter quest generation error on polluted ice sheet. Fix: Beam repeater not considered ultratech for ideology. Fix: Mechanitor bandwidth not cleared when mechs are left behind on gravship. Fix: Passenger shuttle skyfallers wrong size. Fix: Clean up some cutscene vars causing error on load. Fix: Dev hack gizmo not firing quest event signals. Fix: Error while loading mech resurrection bills without a mech. Fix: Prevent workarounds allowing removal of substructure beneath grav buildings. Fix: Prevent archean trees from being planted on ice. Fix: Gravship shield generator not blocking mortars. Fix: Minified electric inhibitor produces error. Fix: Pawn went catatonic during scarification ritual, leading to infinite stacking scars. Fix: Dormant charging mechs aren't loaded into shuttles. Fix: Birds don't fly out of the map when trapped and starving. Fix: Added back-compat support for infestation quests loading with invalid maps. Fix: New xml reader does not read the "Class" attribute on dictionary elements. Fix: Some textures are invisible on Linux. Fix: Potential fix for grav engines being destroyed due to landing under a mountain.
  • 2026-03-09T00:11:27Z | 边缘世界 RimWorld Steam News | Update 1.6.4535 released
  • 摘要:Hello, we’re back with another update for RimWorld! If you need to report a bug, or you’re having a problem while playing, please join us on the official RimWorld development Discord . Today’s update fixes several issues people were experiencing with Odyssey. This includes multiple corner problems where buildings through corners affected room roles, beds could become prisoner beds through corners, and enemies could set fire to your stuff through corners. It also fixes diagonal walls leaking room vacuum under certain circumstances, issues with player shuttles being lost to water, as well as gravship launches causing your electrical connections to scramble. We’re also aware of a bug where quest shuttles incorrectly try to land on water, potentially causing them to warp into your buildings. We’re working on a solution - a fix for it is currently available on the Steam unstable beta branch! This update should be compatible with all savegames and mods. And if you’re enjoying Odyssey, consider leaving a review on Steam! Expansions don’t get a ton of reviews, and every one helps us out a lot. https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Have a great week, - Tia Website | X | BlueSky | Reddit | Facebook Changelog Made crater descriptions more generic. Clarified the orbital scanner description. Clarified the gravcore description. Made ritual text more generic to fit more situations. Added flooring to subroom prefabs on orbital platforms. Reduced the chance of the gravship landing spot being over deep water. Gravcores are no longer asked for in trade request quests. Reduced psilocap catatonic breakdown chance from 4% to 1% and psilocap creative inspiration chance from 6% to 2%. Made the breathless gene suppress the normal vacuum resistant gene, removing its metabolic impact. Prevented hospitality quests from being acceptable in space due to it causing various bugs. Removed unnecessary PawnRenderNode_Apparel cast in Apparel dynamic setup for modders Prevented traps spawning next to exterior doors. Prevented outfit stands from being uninstalled because they destroy their inventory if deconstructed while minified. Updated some player names per request. Fixes Fix: Corner punching turrets, buildings through corners affecting room roles, beds becoming prisoner beds through corners, and enemies setting fire to buildings through corners. Fix: Flickables are reset to be powered on when gravship launches. Fix: Power connections are scrambled on gravship launch. Fix: Diagonal walls could incorrectly leak room vacuum. Fix: Issues with shuttle crash quest after moving maps. Fix: Player shuttles could be lost in water when landing. Fix: Issues with nomadic precept not saving/loading properly (resetting to poor mood on load). Fix: Mechanoid signal quest sometimes didn’t drop the grav engine. Fix: Areas previously occupied by gravship weren’t being updated by the pathfinder, so pawns would appear to walk over empty space. Fix: Cannot fill in Odyssey craters without Anomaly enabled. Fix: Could place the gravship hull off of substructure. Fix: Roof overlay not updated after gravship leaves grav anchored map. Fix: Roof zones are left on map after gravships leave. Fix: Lava emergence causing freezes in very specific circumstances. Fix: Reduced the possibility of getting a double grav engine. Fix: Draw styles were using area instead of selected cell number. Fix: VTR issues with frenzy field and sleep suppression. Fix: Gravship overlapping prison cell for "prisoner willing to join" quest. Fix: Pawns standing on the same cell as another building (most commonly doors) can take friendly fire when within safe range. Fix: Issues with age reversal demand time not being set correctly from chronophagy, and reset on save/load. Fix: Wolverine wasn't configured to be a predator despite having prey size. Fix: Orbit layer not using correct world size if loaded into an existing 1.6 save. Fix: Strange signal quest disappearing if target map is destroyed. Fix: Pawns won't fish if the closest water body to them has no fishable cells. Fix: Error in PawnsAvailable quest part after switching maps. Fix: Improve fallback for spawning shuttle on map from caravan. Fix: Shuttles now properly apply peace talk outcomes on landing. Fix: Issues with using gravship scenario ScenParts outside of odyssey scenario. Fix: Cypress tree being destroyed by floodwater, unlike all other trees. Fix: Archonexus reset does not reset grav engine inspected status (prevents the gravship quest from being obtained again, so no gravcores can be obtained). Fix: Slow startup performance (InitializeShortHashDictionary) with lots of modded content. Fix: Ancient mechanitor complex can fail to generate on a map where it should be able to fit. Fix: Map gen exception and broken UI if ancient reactor fails to find a place to spawn, adjust order so they fail to find a place less often. Fix: Training decay time not taking into account sentience-catalyst-adjusted wildness. Fix: Alligator eggs hatching into sea turtles. Fix: Quest pawn arrival could break in space. Fix: UI cascade error when pawn targeted with skip dies. Fix: Tended goodwill being reset if the pawn is downed again after being tended. Fix: Gases on gravship never dissipate after landing. Fix: Error when accepting bestower quest. Fix: Incorrect index calculations in river flow code. Fix: Loading non-Biotech save with Biotech enabled creates record-related errors. Fix: Abandoning a map with an ancient exostrider on it doesn't count as abandoning your chance to get a mechanitor, so the complex never generates. Fix: Player not considered to have a grav engine while gravship in flight. Fix: Linux build didn’t inherit launch arguments configured in Steam. Fix: Apparel setup was not passing parent tag def into render node. Fix: Enemies in Odyssey structures will now respond better to colonists being unreachable. Fix: Pawns with ranged weapons missing melee attack float menu option when in melee range. Fix: Statue doesn't visually update until save/reload if you use transmute steel on it. Fix: Error when slave rebellion tries to trigger while slave is in gene extractor. Fix: Strange signal quest was acceptable in space. Fix: Unnatural healing/healer serum removing sentience catalyst. Fix: Sentience catalyst can target wild people. Fix: Apocriton doesn't have parts for heavy shield apparel. Fix: Incorrect message when trying to set prisoner as pilot. Fix: Typo in plant grove description. Fix: Typo in mechhive location description. Fix: Typo in lava snail description. Fix: Various typos.
  • 2026-03-09T00:11:27Z | 边缘世界 RimWorld Steam News | The winter merch collection is here! ❄️
  • 摘要:Hey everyone, a holiday trade caravan just arrived! 🎁 We’ve got a fresh RimWorld winter collection as well as beloved items from past drops , so this is your chance to grab something if you missed it last time. Stock is limited and the winter drop leaves the shop on Jan 11. Explore the collection on the official RimWorld merch store : https://rimworld.store/ Wondering if something will arrive before Christmas? Each item on the website has shipping estimates under “Timeline”. ❄️ RimWorld Winter Collection - Muffalo Fur Beanie : A reversible hat to keep you warm, inspired by the muffalo. - Scyther Ornament : All that danger contained in one cute decoration. - Thrumbo Ornament : This noble beast deserves a place high up on your tree. - Boomrat Plush : Handle with care - this tiny friend carries a big spark! And it glows in the dark. - Thrumbo Plush : A rare, soft companion. Returning from cryptosleep - Bomber Jacket : Our favorite jacket (plus iron-on patches) is back for the season! - Odyssey Tee : Odyssey returns from the stars. - Centipede Plush : For such a heavily-armored murder machine, it’s very plump. - Hive Queen Plush : The Queen rises again. - Muffalo Plush : No colony is complete without a Muffalo. Comes with a saddlebag. - Megasloth Plush : A cuddly beast and its bundle of wool. Black Friday Sales It's Black Friday on Steam and we're running a bunch of RimWorld sales until Dec 1: https://store.steampowered.com/app/294100/RimWorld/ - 20% off RimWorld - 10% off Anomaly - 10% off Biotech - 15% off Ideology - 15% off Royalty That's it for now. Hope you have a wonderful holiday season! - Tia ☃️ Website | X | BlueSky | Reddit | Facebook
  • 2026-03-09T00:11:27Z | 边缘世界 RimWorld Steam News | Happy birthday, RimWorld!
  • 摘要:Get out the lavish meals and chocolate - RimWorld is 12 years old today! 🎂🍫 As part of our celebrations, we're running a birthday community event to celebrate the game and everyone who plays it. 🎉 We want to see your fanart and hear about your favourite colonists and get screenshots of your finest bases (as well as the utterly decimated smoking ruins of it). Thank you for another year of RimWorld, onto the next one! - All of us at Ludeon Studios RimWorld Birthday Community Event 🎂 By participating in our birthday event, you’ll be entered in a random giveaway to get our new YouTooz merch: the flocked Thrumbo figurine and Boomalope nightlight. Please read all of the event rules and giveaway details before participating. Event rules 1 entry per person. To participate, share your RimWorld creations with us! It can be RimWorld fanart, in-game screenshots or gameplay videos (vanilla/non-modded content only), writing, and other creative media. Share it with us by replying to the X @LudeonStudios birthday post or share a link on the official RimWorld birthday Reddit thread . All submissions must be human-made works, no AI-generated content permitted. Participation closes on Nov 14, 11:59PM Pacific . Giveaway recipients will be announced on Nov 17 by the @LudeonStudios accounts. Note: YouTooz is unable to ship their merchandise to certain countries , please check yours before participating: https://youtooz.com/pages/shipping-policy Those selected for the giveaway will be contacted on official @LudeonStudios accounts (and no one else, be careful if someone else reaches out.) You must respond before Nov 21 or someone else will receive the giveaway. Here are some ideas/inspiration if you'd like to participate, but don't know what to do. (Of course, you're not limited to these!) Birthday themes: Birthday cakes, party decorations, presents, and joyful celebrations! Screenshots: Colonies/bases, individual rooms (throne rooms, ritual chambers, war-torn battlegrounds), and interesting events (weddings, rituals, intense battles, hilarious moments). Artwork: Illustrations of your colonists, pets, mechanoids, xenotypes, ideoligions, etc. Comics depicting funny in-game moments or stories of your colonists. Speedpaintings of your artwork. Bye for now!
  • 2025-10-31T15:30:18Z | 边缘世界 RimWorld Steam News | Update 1.6.4630 released
  • 摘要:BOO! Happy Halloween! 🎃💀 On this spooky day, we’ve got a small RimWorld update loaded with fixes. They’re listed below in the changelog. This update should be compatible with all savegames and mods. Have a bug to report? You can share it with us on the official RimWorld development Discord . OoOoOoo, Tia 👻 Website | X | BlueSky | Reddit | Facebook Fixes Fix: Optimisation to JobGiver_BoardOrLeaveGravship. Fix: Animals can't fish on ocean water in some circumstances. Fix: Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead. Fix: Grav engine floating orb graphic cut off at the top. Fix: Void structures could end up with negative progress. Fix: Shuttle leaving if all pawns on map enter a pocket map. Fix: Pawns sometimes wandering to (0, 0), especially with fleshmass hearts. Fix: Void provocation fails silently on maps which can't support harbinger trees. Fix: Void provocation wasn't bypassing earliest day requirements for incidents. Fix: Incorrect label on ghoul/shambler discovery. Fix: Error in GameComponent_PawnDuplicator when running without Anomaly. Fix: LanguageWorker_Italian missing a null check in WithIndefiniteArticle method. Fix: Techprints in loot (e.g. ancient danger) don't respect techprint commonality. Fix: Possible error if a ritual spot is deleted while a ritual is in progress. Fix: Gravship launch ritual not added retroactively to saves. Fix: Ghouls couldn't right-click-use serums, and mechs could erroneously use them via the gizmo. Fix: Metalhorror fifth timer not respecting VTR, causing gray flesh to take much longer to spawn. Fix: Error attempting to generate creepjoiner relations. Fix: Z-Clipping with some world object textures. Fix: Raided thought not getting applied in some quests. Fix: Gravcore quest sites were not settleable (not retroactive). Fix: Maps weren't considered a player home if a gravship landed on it after it had already generated. Fix: Several issues with transporting fleshmass hearts on gravships. Fix: Infant illness doesn't change phases due to an oversight. Fix: Labyrinth teleporting targets to non-origin maps if origin Obelisk was destroyed. Fix: Pawns getting stuck when running while on fire if blocked by an enemy. Fix: Seeds not always being deterministic. Fix: Pawn apparel using map biome vacuum flag rather than planet layer flag. Fix: Removing world layers not removing connections or destroying world objects. Fix: Shuttles sometimes landing out of bounds. Fix: Wasp stuns no longer affect mechs or turrets. Fix: Pawns could plant special seeds outside their allowed area. Fix: Faction goodwill was not affected by killing pawn via psychic slaughter. Fix: Performance issue when selecting a lot of beds on a late game map. Fix: Prisoner and non prisoner beds can get mixed up when loading save if rooms are separated by paste dispensers. Fix: Errored ship jobs now clean themselves up properly. Fix: Turret top offset is (erroneously) rotated by turret angle. Fix: Bills on launch map get set to drop on floor when gravship leaves. Fix: Some explosive buildings explode twice when the wick ends. Fix: Shuttles could disappear when landing if their contents were bugged. Fix: Missing null check in DirectXmlCrossRefLoader. Updated player creative content.
  • 2025-10-10T22:45:49Z | 边缘世界 RimWorld Steam News | Bring home a thrumbo and boomalope!
  • 摘要:Hello everyone, our new RimWorld thrumbo figure and boomalope nightlight are now available on YouTooz: https://youtooz.com/collections/rimworld ! It's a limited edition campaign, so get yours before it ends. - Thrumbo figure : The regal thrumbo in a 4.9" flocked form for your desk. No taming required. - Boomalope night light : Recharge beside this slumbering boomalope and let its gentle glow light your nights. We also have a Steam sale going on for RimWorld and several expansions until Oct 24 to celebrate the game’s upcoming 12th birthday! 🎉 https://store.steampowered.com/app/294100/RimWorld/ 10% off Anomaly 10% off Biotech 15% off Ideology 15% off Royalty Hope you're having a great week! - Tia and the Ludeon team
  • 2025-08-06T01:21:33Z | 边缘世界 RimWorld Steam News | Update 1.6.4543 released
  • 摘要:Hi everyone, we just released a small update for RimWorld. Have you reached Odyssey’s ending? There’s now a new epic song that plays! We also fixed an issue where quest shuttles attempted to land on water, which caused them to teleport into your buildings. This update should be compatible with all savegames and mods. If you need to report a bug, or you’re having a problem while playing, please join us on the official RimWorld development Discord . Bye for now, - Tia Website | X | BlueSky | Reddit | Facebook Changelog Changed Odyssey’s end credits music to use the correct track. Changed music track “Impermanent Waves” to be a non-combat song on the planet and in-orbit. Quest shuttles no longer attempt to land on water, which was causing issues where they would warp into your base and destroy your buildings. Allowed the trader's guild faction to generate more variety in their ideoligion. Pawns now move more rapidly when pathing to water in order to go swimming. Archean trees no longer terraform ice. Dormant mechs no longer block pawn paths. Gravship facilities on invalid substructure are no longer considered connected. The game will now attempt to clean up invalid scenario parts when loading a save. Improve translatability of orbital trader names. Updated the French language worker. Fixes Fix: Royalty shuttles were able to land on unsuitable terrain, potentially losing their contents. Fix: Psychic drones/soothes not affecting space maps. Fix: Sounds in mods failing to load on Linux if there's a space in the file path. Fix: Inability to search for items on corpses. Fix: Certain wardening workgivers (take to bed, execute, interrogate, etc.) couldn't be prioritized when the prisoner/slave was already reserved. Fix: "Can't accept this quest in orbit" preventing accepting joiner from ideology ritual done on planet surface, if there is an orbit map. Fix: Vacuum resistance stat not being cached, causing significant performance issues with lots of blueprints on the map. Fix: Gravship wreckage quest not being allowed to generate after archonexus if using gravship scenario. Fix: Error when launching with mech cluster building on ship. Fix: Torrential rain flooding through bridges. Fix: Vacuum overlay not updating after gravship takeoff. Fix: Scribe_References unable to save reference to the World, breaks incident queue for incidents targeting world. Fix: Incorrect lerping in HitFactorFromShooter. Fix: GraphicData copy method doesn't copy cornerOverlayPath, throwing an error if used for a building which can be player-constructed. Fix: Orbital scanner north and south sprites swapped. Fix: White fringing on unique weapons. Fix: RangedWeapon_WarmupMultiplier stat not actually being applied. Fix: Pawns that are immune to rot stink still get the moodlet for exposure to it. Fix: Confusing letter for left-behind world pawn giving birth. Fix: "Meme shipborn is not allowed" when trying to load a saved ideology into the traders guild faction's ideoligion. Fix: Rottables rot in settlement trade inventory. Fix: Pawns are deleted if dryads are taken on gravship without their gauranlen tree. Fix: Several apparel packs (cerebrex node, turret packs, etc.) were not allowed to be taken during the archonexus restart.
  • 2025-07-09T16:00:00Z | 边缘世界 RimWorld Steam News | Odyssey preview #4: Quests, the mechhive endgame, drones, and more
  • 摘要:Hello everyone. Odyssey launches in a couple of days on July 11, 2025 ! We’ve had a lot of fun sharing the previews with you guys. So many great comments, fanart, videos, analyses, and theories. Your 1.6 feedback has also been awesome during the unstable beta. Today’s final preview is a bit of a grab bag. We’re covering quests, the mechhive endgame, new drone traps, unique weapons, miscellaneous stuff, and languages. https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Reminder to please wishlist Odyssey so that Steam tells you the minute it’s out. Let’s go! New quests: rumors, ruins, and orbital adventures Odyssey adds new quests that take you across the planet - and into orbit. Some quests start with a rumor. A visiting trader tells of ancient mercenaries recently awoken from cryptosleep, holed up in a dilapidated bunker. Their warlord carries a one-of-a-kind weapon. Take them down, and it’s yours. Other quests can be discovered from reading old planetary maps . They point to forgotten places like insect-infested settlements, or derelict launch sites hidden in the jungle. These locations offer tech, treasure, or rare materials - if you can get past what’s guarding them. Some quests lead to space. With a gravship or shuttle, you can reach asteroid mining sites rich with leftover plasteel or uranium. You may go to abandoned space stations still defended by ancient security systems - or already claimed by hostile salvagers. These places have loot, but you’ll have to fight for it. You might also be hired to hunt down an orbital fugitive hiding deep within a space wreck, but reaching them won’t be easy. The mechhive Somewhere above the planet drifts the mechhive - the nexus of mechanoid production and direction that drives the machines on their endless quest to wipe out human life. You can stop it. But first, you’ll need to collect gravcore technology from around the planet and nearby orbital ruins to pinpoint the mechhive’s location. You’ll also need a signal jammer to breach the platform’s automated defenses and land safely. The mechhive is a labyrinth of frozen metal in the vacuum of space. Mechanoid guards patrol from fortified outposts. Blast doors sealed for centuries protect the hive’s infrastructure. Heavy turrets turn intruders into meat within seconds. And within the metal walls, dormant mechs lurk while others gestate quietly inside mech vats . (Tester screenshot: A section of the mechhive with all expansions active.) At the heart of it all is the cerebrex core - a vast, AI superbrain that powers the mechhive and commands all mechanoids planetwide. It is nearly indestructible, shielded by cerebrex stabilizers hidden throughout the facility. To reach it, you’ll have to fight through a fortress of machines to destroy the stabilizers. Mechanoid defenses awaken the moment you strike, and reinforcements pour in from every direction. Among them is the new cyclops mechanoid, armed with a gatling beam repeater . Survive the gauntlet, expose the core, and make a choice. Destroy the core and eliminate the mechanoid threat for good. The machine war will end and your story continues. Or, you can harvest the technology for yourself , and wield a mechanoid weapon of untold power. New drones and traps Ancient ruins are defended by drones built to kill trespassers. Some lie hidden in the darkness, and trigger the moment they detect an intruder. Hunter drones rush enemies and detonate on contact. Blast them apart before they reach you, or run for your life. Colonists can research and build their own hunter drones, either as stationary traps or as wearable hunter drone packs that you can launch during fights. Wasp drones split into swarms of stinging units, injecting paralytic venom into their targets. Sentry drones are heavy-duty bots armed with scatterguns. Doomed to follow their programming, they patrol relentlessly - waiting to ambush careless explorers. Unique weapons Odyssey introduces unique weapons - rare, one-of-a-kind variants of guns. They come with custom names, randomized traits, visual mods, and special abilities that change how they perform and feel in combat. You might find a chain shotgun named Thunderous Gutspewer, with incendiary pellets and a short-range AI targeting system that tightens its spread. Or a heavy SMG that fires tox rounds, accented with a jade inlay that looks sick - but isn’t very accurate. Some even come with underbarrel attachments, like a grenade launcher, smoke canister, or EMP cannon. Unique weapons are rare. You can acquire them through quest rewards, by raiding hidden orbital stashes, opening crates found in ruins, or another secret method… Miscellaneous Statues let artists sculpt friends, lovers, or rivals - immortalizing their likeness in metal, wood, or stone. (Or making a very unflattering imitation of them.) Outfit stands display full gear sets and weapons that colonists can quickly swap into. Perfect for sudden center drops or a cold snap, without having to go rooting through your shelves to find the doomsday launchers and parkas. Heavy bridges allow you to build whole colonies on water. They’re stronger than wooden bridges, so they can support stone walls, big buildings, and everything else a colony needs. Languages and launch Odyssey will have full support for 14 languages at launch: English, Chinese Simplified, Chinese Traditional, Russian, French, German, European Spanish, Latin Spanish, Brazilian Portuguese, Japanese, Korean, Polish, Turkish, and Ukrainian. 💙 All translations will be available on the translation GitHub pages to allow for further changes and improvements. A big thank you to our dedicated community translators who have helped make this happen! https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Wishlist Odyssey now so Steam emails you when it’s out! Let us know what you think over on Reddit , X , and BlueSky . Thank you for reading! See you in just a couple days for Odyssey’s launch: July 11, 2025! - Tia Website | X | BlueSky | Reddit | Facebook

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