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Limbus Company Epic Limbus Company-Inspired Attack Animation - 80 Level 全网热点速览

围绕Limbus CompanyEpic Limbus Company-Inspired Attack Animation - 80 Level,已聚合12条跨平台讨论线索,覆盖官方公告、媒体解读与玩家内容,便于你快速把握版本重点与内容切入方向。
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Epic Limbus Company-Inspired Attack Animation - 80 Level
生成时间
2026/03/07 12:30
更新时间
2026/03/07 12:30
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Limbus Companylimbus-companyv1
游戏节点文章 / Node Article
版本:v1 · 生成:2026/03/07 12:30

Limbus Company Epic Limbus Company-Inspired Attack Animation - 8迎来新动态,以下是本次更新整理。

Limbus Company Epic Limbus Company-Inspired Attack Animation - 80 Level 全网热点速览

围绕Limbus CompanyEpic Limbus Company-Inspired Attack Animation - 80 Level,已聚合12条跨平台讨论线索,覆盖官方公告、媒体解读与玩家内容,便于你快速把握版本重点与内容切入方向。

Limbus Company Epic Limbus Company-Inspired Attack Animation - 80 Level · Notice: ID Error Fix, Known Issues in Ver. 1.1
Limbus Company Epic Limbus Company-Inspired Attack Animation - 80 Level · Notice: ID Error Fix, Known Issues in Ver. 1.1

事件速览

Epic Limbus Company-Inspired Attack Animation - 80 Level。当前聚合证据数:12。

关键变化

这一部分重点包括:Hello, this is Project Moon.<br /><br />We have deployed a hotfix to address certain issues identified in ver. 1.100.0, updated Mar. 5th.<br />Furthermore, we have identified a part of Lobotomy E.G.O::Hornet 【Alteration】 Meursault's Support Passive text that could be interpreted differently from our intent. We will update the passive effect's behavior to match its description, making it easier to activate.<br /><br />Please continue reading for more information.<br /><br /><br />[Lobotomy E.G.O::Hornet 【Alteration】 Meursault Support Passive Fix]<br />※ Relevant Effect : - For this turn, if all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End<br />- Before : This Skill was supposed to activate only when, for this turn, Pierce Base Skills are equipped on "all" allied Skill Slots<br /><b>- After : This Skill will now activate when, for this turn, all equipped Base Attack Skills are Pierce Skills (will trigger even when E.G.O or Defense Skills are equipped as well, as long as all equipped Base Attack Skills are Pierce Skills)</b><br />※ The Support Passive's description will not be changed; only its behavior will be adjusted.<br /><br /><b>※ Support Passive adjustment ETA : Mar. 12th, 2026 Scheduled Update</b><br /><br /><br />▶ The Support Passive Description in Question<br />Ally Pierce Base Attack Skill End: The said ally heals HP equal to 10% of HP damage dealt with the attack (2 times per Encounter)<br />@@- For this turn, if all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End@@<br /><br />※ Among the above effects, the "heal 10 SP at Turn End" effect was supposed to trigger only when<i> </i>.<br /><br /><b>However, the current in-game description may lead to the interpretation that the effect triggers when <i>, </i>.<br /><br />※ Taking into consideration that this Identity is a Walpurgis Night Identity, and that the description has room for different interpretations, we will be updating the Support Passive's behavior to match its current description, which allows for an easier activation of the effect.</b><br />However, as applying changes to the Support Passive requires a Client Build & review from the respective marketplaces, please understand that these changes will be applied via our next Scheduled Update.<br /><br />We sincerely apologize for the unclear phrasing in the passive description.<br /><br /><br />[Hotfix List]<br /><br />▶ Fixed an issue where the 8th Walpurgis Night Identities and E.G.O would not appear when the main illustration filter is set as "Walpurgis Night" in the Ticket Decoration screen<br /><br />▶ Fixed an issue where some Sinners' standing CGs in the Mini Story "The 8th Walpurgis Night" were not updated to reflect the latest story versions<br /><br />▶ Fixed an issue where a specific mission in the 8th Walpurgis Night – Hard Difficulty mission list could not be completed<br />※ Affected mission: Complete Suppression after defeating 3+ enemies with a single Attack Skill<br /><br />▶ Fixed an issue where game progression would be blocked in The 8th Walpurgis Night Encounters under certain conditions<br /><br />[Hotfix Schedule]<br /><br />- Mar. 5 (Thu) 19:00 (KST)<br />- Please note that there may be a delay of approximately 10 minutes<br /><br />※ The hotfix will be applied without a version update upon reconnecting to the game. Please note that additional download may occur when the hotfix is deployed.<br /><br />[Other Known Issues]<br /><br />▶ An issue where, in The 8th Walpurgis Night Encounters, The House of Spiders: The Index Nursefather Yi Sang's Skill 3 may function differently than intended<br />※ This issue is currently under investigation and may take additional time to resolve.<br /><br />▶ An issue where, in The 8th Walpurgis Night Encounters (Easy), the post-Uptie Illustration toggle appears in the detailed view screen when Identity Uptie level is synchronized for the Encounter<br /><br /><br />[Lobotomy E.G.O::Hornet 【Alteration】 Meursault Support Passive Fix Compensation]<br />- Content : Lunacy x300<br />- Recipients : All users whose game accounts were created before 10:00 Mar. 12th, 2026 (KST)<br />- When : After Mar. 5th, 2026 (Thu) 21:00 (KST)<br />- Can be claimed once per account<br />Maintenance Compensation can be claimed until Mar. 12th (Thu) 2026, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)<br /><br />[Known Issues in ver. 1.100.0 Compensation]<br />- Content : Lunacy x500<br />- Recipients : All users whose game accounts were created before 10:00 Mar. 12th, 2026 (KST)<br />- When : After Mar. 5th, 2026 (Thu) 21:00 (KST)<br />- Can be claimed once per account<br />Maintenance Compensation can be claimed until Mar. 12th (Thu) 2026, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)<br />;Hello, this is Project Moon.<br /><br />Following the Feb. 5th Scheduled Update, we have identified an issue where, if the Stage Continue function is used when Lobotomy E.G.O::Lamp Gregor is on the battlefield, the battle may not proceed normally afterward.<br /><br />Please continue reading for more information.<br /><br />[Issue Details]<br />▶ If the Stage Continue function is used when Lobotomy E.G.O::Lamp Gregor is on the battlefield and all allies are defeated, the battle may fail to proceed normally afterward<br /><br />[Cause of the Issue]<br />▶ This issue occurs due to an exception logic not applying during the processing of certain Identity effect animations<br /><br />[Issue Fix]<br />▶ The exception logic process will be improved so that battles can proceed normally after using Stage Continue function<br /><br />[Issue Fix Schedule]<br />▶ This issue is scheduled to be fixed with the Feb. 19 update.<br /><br />We kindly ask for your understanding that, until the issue is resolved with the Feb. 19 update, Managers refrain from using the Stage Continue function when the Identity concerned is on the battlefield if possible.<br /><br />We sincerely apologize for the inconvenience.;Hello, this is Project Moon.<br /><br />We have identified an issue where certain voicelines of Lobotomy E.G.O::Hornet 【Alteration】 Meursault, added with Mar. 5th Scheduled Update, are not playing.<br /><br />Please continue reading for more information.<br /><br />[ Issue Details ]<br />- An issue where, when Lobotomy E.G.O::Hornet 【Alteration】 Meursault uses a Skill, certain voicelines that are supposed to trigger do not play<br /><br />[ Issue Cause ]<br />- This issue occurred during the Lobotomy E.G.O::Hornet 【Alteration】 Meursault's combat animation development, due to certain animations not being connected to their corresponding voicelines.<br /><br />[ Issue Fix ETA ]<br />- Mar. 12th Scheduled Update<br /><br /><b>※ We had initially intended to deploy this bug fix as a hotfix, but it has additionally been identified that certain conditional voices require making modifications to the game's code. Therefore, we ask for your understanding that this issue will be addressed via the Mar. 12th Scheduled Update.</b><br /><br /><br />We sincerely apologize for the prevalence of mistakes in this update.。

时间线

这一部分重点包括:2013-08-27|Reddit:The Home of Sixth Form and A-Levels;2025-05-09|Reddit:[Limbus Company - PV] Chapter.8 - 葬花吟 [Zàng Huā Yín];2025-07-23|Google News:Epic Limbus Company-Inspired Attack Animation - 80 Level;2025-08-22|Reddit:[Limbus Company - PV] Chapter 8.5 - 절차탁춘 / 切磋琢春 / Spring Cultivation;2025-10-31|Reddit:[Limbus Company - PV] - The 7th Walpurgis Night;2026-02-12|Steam News:Notice: An issue where game progression is blocked when using "Continue"。

来源归类与证据说明

官方信源(7 条)

这一部分重点包括:2026-03-05|Hello, this is Project Moon.<br /><br />We have deployed a hotfix to address certain issues identified in ver. 1.100.0;2026-02-12|Hello, this is Project Moon.<br /><br />Following the Feb. 5th Scheduled Update, we have identified an issue where, if t;2026-03-05|Hello, this is Project Moon.<br /><br />We have identified an issue where certain voicelines of Lobotomy E.G.O::Hornet 【。

媒体信源(1 条)

  • 2025-07-23|<a href="https://news.google.com/rss/articles/CBMie0FVX3lxTE01ZGp5OXh3V1ZYRTdQSXBJZW5tRG4yNWpwRER5X1R0ZVc0RkJ6REgyUnJ1d3

社区信源(4 条)

这一部分重点包括:2025-05-09|<table> <tr><td> <a href="https://www.reddit.com/r/limbuscompany/comments/1kih3ag/limbus_company_pv_chapter8_葬花吟_zàng_hu;2025-08-22|<table> <tr><td> <a href="https://www.reddit.com/r/limbuscompany/comments/1mx2hhc/limbus_company_pv_chapter_85_절차탁춘_切磋琢春;2025-10-31|<table> <tr><td> <a href="https://www.reddit.com/r/limbuscompany/comments/1okq1r0/limbus_company_pv_the_7th_walpurgis_ni。

更新日志

  • 2026-03-07T12:30:45+00:00:由 bbgrank-python-2026 自动生成并待发布。

信源追溯

mediamedia
Epic Limbus Company-Inspired Attack Animation - 80 Level
communitycommunity
[Limbus Company - PV] - The 7th Walpurgis Night
communitycommunity
[Limbus Company - PV] Chapter 8.5 - 절차탁춘 / 切磋琢春 / Spring Cultivation
communitycommunity
[Limbus Company - PV] Chapter.8 - 葬花吟 [Zàng Huā Yín]
officialofficial
Notice: ID Error Fix, Known Issues in Ver. 1.100.0, Hotfix ETA
officialofficial
Notice:Hotfix - Missing Lobotomy E.G.O::Hornet 【Alteration】 Meursault Voicelines
officialofficial
Notice: An issue where game progression is blocked when using "Continue"
officialofficial
Notice: The 8th Walpurgis Night Mission Issue
officialofficial
Known Issues after the Feb. 12th Scheduled Update
communitycommunity
The Home of Sixth Form and A-Levels