Cities: Skylines / cities-skylines

Lower Subscription Prices!

更新:2026/03/07 12:34
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版本:v1 · 生成:2026/03/07 12:34
Cities: Skylines Lower Subscription Prices!迎来新动态,以下是本次更新整理。

# Cities: Skylines Lower Subscription Prices! 全网热点速览

围绕Cities: SkylinesLower Subscription Prices!,已聚合12条跨平台讨论线索,覆盖官方公告、媒体解读与玩家内容,便于你快速把握版本重点与内容切入方向。

![Cities: Skylines Lower Subscription Prices! · Dev Diary - Renewed Cities by Brum](https://clan.fastly.steamstatic.com/images/6625556/3160fc0619047e6c6d29f63c9bdb1916545fa828.png)

## 事件速览

Lower Subscription Prices!。当前聚合证据数:12。

## 关键变化

这一部分重点包括:<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/d1936d11728ef4a30cf33e0a778a2c39183446e2.jpg" /></p><p class="bb_paragraph"></p><p class="bb_paragraph">Take your city-building to the next level with unlimited access to everything Cities: Skylines has to offer. The Expansion Subscription grants you instant access to all released DLCs, every new Expansion, Content Creator Pack, and Radio Station added in the future, for as long as your subscription is active.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>In order to enjoy the content included in the Expansion Subscription, you will need to own the Cities: Skylines base game.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><a class="bb_link" href="https://store.steampowered.com/app/2934300/Cities_Skylines__Expansion_Subscription/" rel="" target="_blank">https://store.steampowered.com/app/2934300/Cities_Skylines__Expansion_Subscription/</a></p><p class="bb_paragraph"><b>1 month:</b></p><p class="bb_paragraph">Previous price: USD 9.99</p><p class="bb_paragraph">New price: USD 7.99 / GBP 6.99 / EUR 7.99</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>3 months:</b></p><p class="bb_paragraph">Previous price: USD 19.99</p><p class="bb_paragraph">New price: USD 13.99 / GBP 11.99 / EUR 13.99</p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>6 months:</b></p><p class="bb_paragraph">Previous price: USD 29.99</p><p class="bb_paragraph">New price: USD 24.99 / GBP 20.99 / EUR 24.99</p><hr /><p class="bb_paragraph"></p><p class="bb_paragraph"><i>With the release of the Subscription Service for Cities: Skylines almost a year ago, we had prepared an FAQ that we now think it would be good to reiterate with some questions that were asked when we launched the Subscription Service:</i></p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Why do you launch a subscription?</i></b></p></li></ul><p class="bb_paragraph">We’re launching a subscription service to make our large Cities: Skylines catalog more accessible for new players that want to explore our DLCs.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>If I already have a lot of DLCs, what do I get out of this?</i></b></p></li></ul><p class="bb_paragraph">The subscription service is something that we’ve seen more new players have taken advantage of, and we want to provide something for core players, too, hence the many sales and discounts launched at the same time.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Will I lose access to my existing content purchases?</i></b></p></li></ul><p class="bb_paragraph">No. All existing purchases will remain, and you will not have to sign up for the subscription service to maintain your access to your previously purchased content.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Will future content be subscription-only?</i></b></p></li></ul><p class="bb_paragraph">No. We have introduced a subscription service to lower the barrier of entry for new players.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Who asked for this?</i></b></p></li></ul><p class="bb_paragraph">We see this as an opportunity to provide our players with more options - based on our experience with other Paradox games using this model, we know many players are interested in experiencing the full game with all content—without the upfront commitment of purchasing every DLC.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Why did you not just create content bundles?</i></b></p></li></ul><p class="bb_paragraph">We already offer bundles, including the Collection Bundle, designed to help players complete their DLC collection. We believe we have set up a good variety of bundles to appeal to different players, but we are happy to revisit and update our offers for whatever needs we see communicated.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Are there any plans to expand the subscription service to other stores/platforms?</i></b></p></li></ul><p class="bb_paragraph">Not currently, but if we see there’s interest, we’ll definitely explore the possibility!</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Will individual content still be available for sale?</i></b></p></li></ul><p class="bb_paragraph">Yes, subscription will not affect how we participate in different promotional events.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Why isn’t there a discounted price for the subscription for players who already own some/all of the content?</i></b></p></li></ul><p class="bb_paragraph">The subscription offers full access to all DLCs, including future ones, at a monthly cost, making it a separate option from ownership. So, for those who own a large portion of the content, we’re instead offering special bundle discounts on both old and new content.</p><ul class="bb_ul"><li><p class="bb_paragraph"><b><i>Can I buy Cities: Skylines content while my subscription is active?</i></b></p></li></ul><p class="bb_paragraph">Yes, of course!</p><p class="bb_paragraph"></p><hr /><p class="bb_paragraph"></p><p class="bb_paragraph">We hope this provides more clarity into our process and alleviates some of the concerns of the Community with regard to the Subscription Service. If you have further questions, feel free to ask them in the thread below, and we will do our best to provide answers!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Thanks,</p><p class="bb_paragraph">The Cities: Skylines Team</p>;<p class="bb_paragraph"><b>Hello from Tantalus Media!</b> </p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve been making the console ports of Cities: Skylines that were first released on Xbox One and PlayStation 4 back in 2017. Since then, we made the Remastered Editions for Xbox Series and PlayStation 5 in 2023, and have been the main developers on the PC version since 2024. And we’re now proud to bring you an entire new DLC worth of content! <br /><br /><a class="bb_link" href="https://store.steampowered.com/app/4031130" rel="" target="_blank">https://store.steampowered.com/app/4031130</a> </p><div class="bb_h3"><b>Creating a motor race track </b></div><p class="bb_paragraph">Race Day centers around creating routes for different events to be held through your city. Motor Races can be held on permanent dedicated Race Roads, excluded from the traffic of your existing cities, or hosted in part on an Event Road, temporarily closing sections of roads and ignoring the speed limit. </p><p class="bb_paragraph"></p><p class="bb_paragraph">To host Motor Races within your city, first, we will need to establish where the route will start from and then where it will go. To begin, a Race HQ building can be built from the Parks and Plazas menu - once the Grand City milestone has been reached. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/2ea5d6bbb53c55c08fa6f35c292a7dffbb4858fa.png" /></p><p class="bb_paragraph"><i>The Race HQ can be found in a new tab in the Parks menu.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">The Race HQ is the central control and coordination facility for a motor racing circuit. It contains a starting grid section of racetrack and pit lane with 3 pit garage buildings available. </p><p class="bb_paragraph">Make sure there is plenty of space for the Race HQ, as it is quite large and comes with two road segments, one for the race track and one for the pit lane.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/c2756e5d70261fc8d89f66da6bc235c7c980c6ed.png" /></p><p class="bb_paragraph"><i>Place the Race HQ to unlock Pit Garages and Stands.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">Once the Race HQ is built, it will remain “under construction” in the building info as seen below. Now that there is a start and finish to your race track, we can build the track itself! </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/a9d9bcfd5a8993e7d3611bca7659a2a72c9b13d9.png" /></p><p class="bb_paragraph"></p><p class="bb_paragraph">The newly unlocked road types will be available under the Roads menu. Motor Race Roads come in three visual styles: Motor Racetrack, Motor Racetrack with Single Curb, and Motor Racetrack with Double Curb. Two-way Event Roads and One-way Event Roads can also be used to build the route. You can also build bridges and tunnels with your new roads, so you can get really creative with the layout.</p><p class="bb_paragraph"></p><p class="bb_paragraph">There’s only two things to remember when planning your track, the route must be a loop that connects back to the Race HQ, so that they can start driving multiple laps. The second is that you should keep in mind where the track is placed, as races can be noisy for its neighbors!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/1233e105cc378e8a47fa5c1c94281861a1da7cdb.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/2b272199f6050b8413608715f79fd34eb5cafb2c.png" /></p><p class="bb_paragraph"></p><p class="bb_paragraph">Using the Pit Lane and Pit Lane Entry/Exit roads, connect the pit lane to the Race Road. The Pit lane can also be extended in length using the Pit Lane road type - this will be useful for make space for more Pit Buildings, so that more race teams can compete in each race.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/56f784b76c7d8d0fbaa4648851a40dce29e57031.png" /></p><p class="bb_paragraph"><i>Create any shape of track that your heart desires!</i></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/7c89b66324ad3671140e129a1cede0dff8f81eca.png" /></p><p class="bb_paragraph">Pit Buildings will increase race team capacity of the track, meaning more drivers can compete, up to 32 drivers per race. </p><p class="bb_paragraph"></p><p class="bb_paragraph">As you are building your racetracks, your future spectators may want viewpoints along the track. Stands can be built attached to the sides of the tracks, and they will in turn attract more spectators. We have included three sizes, each with different capacities.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/4f36d3d029ef1c6896b1a0930732003c4f53cac7.png" /></p><p class="bb_paragraph"><i>The Small Stand on the left, the Main Stand in the middle, and the Grand Stand on the right. </i></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Races and Parades Info View </b></div><p class="bb_paragraph">We have added a new Info View so that you can easily see your completed Event Routes and their direction. The new Info View for Races and Parades can be selected to view valid Event Routes. This view will display valid Event Routes and also displays the direction arrows for race tracks. </p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/ef0dbb7f646d1d2cdd1278606392d480489737be.png" /></p><p class="bb_paragraph">Speaking of directions, if you want to change the race direction, you can always use the Change Direction button from the Race HQ if you feel like a change!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/5f34712ae89c2aba42a61372c799233a349f8903.png" /></p><p class="bb_paragraph"></p><div class="bb_h3"><b>Attractiveness </b></div><p class="bb_paragraph"></p><p class="bb_paragraph">The Races and Parades Info View also features a tab to display attractiveness. This is useful for planning and improving the attractiveness of Event Routes. The stands included in the Race Day DLC content can increase attractiveness, but don’t forget about other buildings and services that could be used to increase the attractiveness and draw in spectators!</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/dcbdb85af9a3bf6adb39ca6b37d1a9db60dfe24c.png" /></p><div class="bb_h3"><b>Scheduling an event </b></div><p class="bb_paragraph"></p><p class="bb_paragraph">With a Race HQ, track and stands all completed, we are ready to Schedule an Event! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Select the Race HQ building to open the Event Route Info. This panel displays info about the Race HQ’s route Layout, Expenses, Spectators and Attractiveness. From this panel, events can also be scheduled, viewed and edited. Select Schedule Event or the Schedule tab to get started.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/d596daec904f055552d10ccfe0a5b65d7075ab71.png" /></p><p class="bb_paragraph">The Race HQ Info tab displays an overview of the building, its scheduled events, and its track details.</p><p class="bb_paragraph"></p><p class="bb_paragraph">From the Schedule tab, add a new event to set the details. The type of race will determine which class of race cars is competing: Hyper Car, Formula, or Circuit Cruisers. Different Tiers will affect the cost, but add more competitors to the event. Laps will affect how long the event will last, and the ticket price can also be set. Set a date and schedule the event to add it to the event queue! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Information on results, progress, and future events can all be viewed at a glance from the Info tab of the Race HQ world info panel.</p><p class="bb_paragraph"></p><div class="bb_h3"><b>Tips </b></div><p class="bb_paragraph">The space inside a motor racetrack can also be utilised for shopping malls, parking, parks, or anything else that you can come up with. Building public transport routes or extending existing routes to service the Race HQ will make it easier for your citizens to attend racing events! </p><p class="bb_paragraph"></p><p class="bb_paragraph">Be careful if using Event Roads to route the motor race through your city. Depending on the number of laps, the event could affect traffic or other services. Build alternate routes, overpasses, or tunnels so that normal traffic can keep flowing!</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/0804a36e5b7784bfc196f36bf54c17b6daaa7008.png" /><img src="https://clan.fastly.steamstatic.com/images/6625556/4ef6bd9f9b0fc13701422d08f3a7a3556f49ea14.png" /><img src="https://clan.fastly.steamstatic.com/images/6625556/d7e2b6ade315c3d97dc5247d369d16764d974bd9.png" /></p><div class="bb_h3"><b>Floodlights </b></div><p class="bb_paragraph"></p><p class="bb_paragraph">There are two new props that can be used to light your city. The aim was to provide something that could suit race tracks as well as other city areas that need some extra light at night. You can find these in the Props tab of the Races and Parades Menu. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/f5797051eb345e5a2967dbb6e008002eb378e475.png" /><img src="https://clan.fastly.steamstatic.com/images/6625556/56e2721c9bbfc14133588a98a6b8c936412938ed.png" /></p><p class="bb_paragraph">Thanks for reading! In the next update, we will cover the other types of events that can be hosted using the Race Day DLC content. We will explain Start and Finish-line parks, the events that can be hosted, and how to ensure your city’s traffic can keep flowing while events are in progress. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>Tantalus</b></p><p class="bb_paragraph"></p>;<p class="bb_paragraph">Hello everyone!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Welcome to my Developer Diary about the Content Creator Pack: Renewed Cities for Cities: Skylines.</p><p class="bb_paragraph">First of all, let me introduce myself: I’m Brum, a Brazilian architect and designer passionate about architecture, urbanism, and a big fan of Cities: Skylines. </p><p class="bb_paragraph"></p><p class="bb_paragraph">Living in a tropical country, I’ve always loved assets that represent my place and culture. But, there weren’t as many of them on the Workshop as I’d like. That’s why, at the end of 2022, I started learning 3D modeling and began creating Brazilian historical buildings and contemporary assets from tropical countries.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/16d2de3eb8ed085828a37fe20b5a4d606693dfa4.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/ca2f71a2503f8618cb3727c1006fc16f397a3a9f.png" /></p><p class="bb_paragraph"><i>Some assets from my Workshop, which I opened in 2022.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">However, Renewed Cities goes beyond. I wanted to bring something that would connect with players from all around the world. It’s a pack inspired by cities that have found bold ways to renew their urban centers without erasing their history. By blending the old and the new, these cities have transformed urban life and created extraordinary landmarks.</p><p class="bb_paragraph"></p><p class="bb_paragraph">All assets in Renewed Cities embody this contrast between old and new, with steel, glass, and concrete structures emerging from traditional buildings. While the historic parts connect seamlessly with nearby classic architecture, the contemporary additions introduce unexpected elements that will reshape your city’s skyline.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/5dd24be54990334be1d9e3119f8e7ed4ccd031cc.png" /></p><p class="bb_paragraph"><i>Initial mood board for Renewed Cities, featuring inspirations from Toronto, Rio de Janeiro, Buenos Aires, NYC, Hamburg, Lyon, Antwerp, and more.</i></p><div class="bb_h3">RESEARCH & CONCEPT</div><p class="bb_paragraph">To define which assets would be created and what their style would be, my research was guided by two key aspects: Function and Form.</p><p class="bb_paragraph"></p><div class="bb_h3">Function</div><p class="bb_paragraph">Urban planners are always looking for ways to attract major companies and new residents to revitalize downtown areas. In addition, cultural, educational, sports, leisure, innovation, and creative economy spaces, along with social housing and parks, are key components of such renewal projects.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Contemporary urbanism, which aims to bring all these functions close together to create vibrant, livable cities, inspired my decision to design a CCP featuring a wide range of functions: office buildings, residential buildings, unique buildings, service buildings, and parks.</p><p class="bb_paragraph"></p><div class="bb_h3">Form</div><p class="bb_paragraph">After defining my list of assets, I conducted extensive research on architectural styles. I compiled a panel with around 800 visual references from across the world that I might want to add to my pack.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/04d2d60176c0a9cf2dcd1a3c22ae14b9ae8fd4f3.png" /></p><p class="bb_paragraph"><i>At the end, I arrived at this long list, outlining the main design guidelines for the project.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/57675890a37a9d278dfbce6f706feede542ce824.png" /></p><p class="bb_paragraph">For each asset, I created a moodboard with three final references. In the next phase - modeling - I’ll try merging these ideas to see whether the envisioned concept will result in cool assets.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/3afe51a7c0ed0a674a7570363940265c3e0046f7.png" /></p><div class="bb_h2">MODELING</div><div class="bb_h3">Basic Volumes</div><p class="bb_paragraph">Based on the moodboard, I built a simple volumetric model for each asset, studying their scale within the city, approximate footprint, and height. After placing them together, I adjusted some proportions to bring greater impact and diversity to the overall set.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/d04cd15609ac4973b424cd4cda196e7b8eb97cb3.png" /></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Basic volumetry of the proposed assets.</i></p><p class="bb_paragraph"></p><div class="bb_h3">Final Modeling</div><p class="bb_paragraph">With the basic volumes and moodboards defined, I began the detailed modeling of each asset. The main challenge from this point on was to produce a significant number of assets and landmarks within a limited timeframe. In the case of Renewed Cities, each asset was essentially two - one historic and one contemporary - fused together. The first step, therefore, was to systematize the workflow. </p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/9bb2ea8f3d5446ecb37117baa0a6064d55d1ca78.png" /></p><p class="bb_paragraph"><i>The first 10 modeled assets.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">For the historical part, I created modular pieces that could be assembled to form buildings quite different from one another. I also included special elements such as domes, pediments, and porticos, which are essential for distinguishing and personalizing each building.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/1471bf4ef8b45995dcc7328815a4c7318cadc7ef.png" /></p><p class="bb_paragraph"><i>The Flagship Store and the University share some of the same façade elements.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">For the contemporary parts of the assets, however, I worked in a more free way due to their geometric diversity and complexity. Each one should look as if it were designed by a different architect, with their own distinctive style.</p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/db6c9d03956975fe674c369c00614f9213d62d5b.png" /></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Museum, Sports Center, Library, and University are four of the most complex models in this CCP.</i></p><p class="bb_paragraph"></p><div class="bb_h3">Tris count</div><p class="bb_paragraph">In modeling, the triangle count is crucial to ensure good in-game performance. Basically, you need to decide which volumes will be physically modeled and which will be represented through textures only. If a good number of volumes can be made by textures, then you achieve a reasonable tris optimization. In Renewed Cities, almost all assets range between 15K and 20K tris.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/42a9da9c7a4f1c272f12fad19388a3246c30b498.png" /></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>The historic façade of the University has few tris. Many decorative details are created with textures only.</i></p><p class="bb_paragraph"></p><div class="bb_h2">TEXTURING</div><p class="bb_paragraph"></p><p class="bb_paragraph">When creating building assets, I consider texturing to be the longest and most challenging stage - it requires patience and close attention to detail.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Renewed Cities features a wide variety of architectural styles, which translates into a large number of textures. The historical architecture includes four distinct styles with many façade details. The contemporary part, in turn, showcases a multitude of materials and construction techniques that give each landmark its own character.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The assets in this CCP are not replicas, so there was plenty of room for texture experimentation. One of the initial concepts was to create buildings where form and materiality reflect their function. For example, the Elementary School was designed like a building-block toy, featuring vibrant colors. The Innovation Hub has a high-tech shape and textures. The Police Headquarters presents an austere architecture that conveys solidity through exposed concrete. And the Lofts Skyscraper, with its sinuous outline and large balconies, clearly represents a sleek, modern luxury condominium.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/be90b716f8cbeb916f74141ea561469966edf5b4.png" /></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>The Elementary School, the Innovation Hub, the Police HQ, and the Lofts Skyscraper in Blender.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">To produce the textures, I primarily used Photoshop and AI tools. The AI-generated images were later refined and edited manually in Photoshop - after all, nothing replaces human sensitivity.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/4f7b07eeefc53ec1ca322df222a8b03147b374f8.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/096faa1edf609fbed5ee9a8f3c38ec0a4c94982f.png" /></p><p class="bb_paragraph">Example of the six texture maps for the Police HQ in the picture above. At the top, the diffuse texture (_d) is edited in Photoshop and tested multiple times on the 3D model. Later, it is also tested in the game editor, along with the other texture maps: alpha (_a), color (_c), illumination (_i), normal (_n), and specular (_s).</p><p class="bb_paragraph"></p><div class="bb_h2">GAME EDITOR</div><p class="bb_paragraph">Importing the mesh and textures into the Cities: Skylines editor allows previewing the asset in-game, across all variations — map types, snow, day, and night. But that doesn’t mean the process is finished. Based on what the editor shows, textures are further refined in Photoshop and re-imported into the game as many times as necessary to achieve a perfect balance of color saturation, reflections, and nighttime lighting.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/ae0ae584ba8999e36923e6226661f74ba1d92990.png" /></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>A set of assets viewed in the late afternoon, when the first city lights begin to turn on.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">Only when the textures are 100% finalized do I begin adding decorative elements. These bring life and richness of detail to the assets. Renewed Cities feature many open-air leisure spaces, such as parks and large terraces, so these elements play a key role in defining the atmosphere.</p><p class="bb_paragraph"></p><p class="bb_paragraph">Fortunately, the game includes a wide variety of vanilla decorations, which make it possible to create anything from refined nighttime lighting to beautiful landscaping projects. To complement them, this CCP also includes a set of contemporary design props related to outdoor living - café tables, chairs, lounge chairs, tents, bar, and more.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/2b22180174b7763790d953fdb74f4a04d4f137d0.png" /></p><p class="bb_paragraph"><i>Sports Center terrace with various props from CCP Renewed Cities.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph">When it comes to parks, Renewed Cities offers a variety of sizes to fit different lots, ranging from 2x2 tiles to 8x16 tiles. The three largest parks can even be combined to form a large Central Park-style complex measuring 24x16 tiles. The pack also provides standalone decorative elements, allowing you to use in-game tools to design your own custom parks on an even larger scale.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/eb4270c28d6b697968487d052de18b8a22a632af.png" /></p><p class="bb_paragraph"><i>View of the three 8x16 parks, forming a large central park.</i></p><p class="bb_paragraph"></p><div class="bb_h2">LODs</div><p class="bb_paragraph"></p><p class="bb_paragraph">With the assets finished, it’s time to create the LODs. As many players know, an LOD (Level of Detail) is a simplified version of the asset with a reduced tris count and texture size - like a miniature model that replaces the main one when the camera zooms out, helping optimize the game’s performance.</p><p class="bb_paragraph"></p><p class="bb_paragraph">The greatest challenge in creating a good LOD is to avoid a noticeable transition during zoom in and zoom out, when the full model switches to the simplified one. Some LODs had to be reworked multiple times to make this transition smooth and almost imperceptible.</p><p class="bb_paragraph"></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/ad5085438877e418b6ce7ee8f4f5cd67e9ff7c33.png" /></p><p class="bb_paragraph"></p><p class="bb_paragraph"><i>Comparison of the main mesh (left) with the LOD (right). While one should look perfect at the largest zoom-ins, the other should be as simple as possible.</i></p><p class="bb_paragraph"></p><p class="bb_paragraph"><b>________________________________</b></p><p class="bb_paragraph">To conclude this Developer Diary, I've included below some screenshots of the Tempered Vanilla Theme at different times of day and night, without using color correction mods.</p><p class="bb_paragraph"></p><p class="bb_paragraph">I’d like to express my gratitude for the privilege and creative freedom I was given to bring Renewed Cities to life. I’m excited to see what Cities: Skylines players’ imagination will create with these new assets. Thank you very much!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Daniel Brum</p><p class="bb_paragraph"></p><p class="bb_paragraph">Follow Brum here<br /><br />Cities: Skylines 1 Workshop: <a class="bb_link" href="https://steamcommunity.com/id/DBrum/myworkshopfiles/" rel="" target="_blank">https://steamcommunity.com/id/DBrum/myworkshopfiles/</a></p><p class="bb_paragraph">Cities: Skylines II Paradox Mods: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmods.paradoxplaza.com%2Fauthors%2FDBrum" rel=" noopener" target="_blank">https://mods.paradoxplaza.com/authors/DBrum</a></p><p class="bb_paragraph">Instagram: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fdbrum23" rel=" noopener" target="_blank">https://www.instagram.com/dbrum23</a></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/3f8be1d694272b92e0309baffe2d0aa5893b61ef.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/cdcd00a1ede236d3314296c1c491fa433a6ba79f.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/b159aa534dfbd5659492c391e8288ba94d0b3c6d.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/523bc7416fb183317b19e78c3f2df861b1cf97e5.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/0f247d3854b3e2ae6b0967be9921117fb7f929c6.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/4c2b438066d85e3a249a992c00a7c8f267c0f35a.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/9b9a515e0cafb5eaa61df47a7c6c3ca029841fcb.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/7dffacd89bf726d4182999d984d9fe5dbde8ed55.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/83a10a0ab184aa960a2101d237b6f60dde869401.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/4088931095c4cc080976e30be03919cab18dd5b9.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/a083fc6c6d316375c22ab7bde50a2a329628198d.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/74df9b1164d1f939ab18b746cc56724db3f0755b.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/5c99b36d97450b0f05d92236f39e1cfa6454a661.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/e8ea82864cc2d9624f732aeb0c71242e38b780da.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/d52121348054ce09b101d134a926513340ac211b.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/a2c024c0c855de3d1fa055492e0ae4a0c7ccd61c.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/33a925c7b26f1ca031d3ada301653ea7a5238220.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/615e5b4142f9b82223833efbffc43b60efa743ee.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/4c4c1796a7b6c5ab9a706cbac3f8f2aae932732f.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/9d14fad4f11917e14b2b46726edc6c300816f838.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/4df35bf39e6cdbd359167443bc955639708d6843.png" /></p><p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/98d741a39b8ce59e362f3181f8b28d09c9780bfe.png" /></p>。

## 时间线

这一部分重点包括:2024-01-16|Reddit:"Is Cities: Skylines II Worth It?" megathread;2025-03-01|Reddit:❓ "Is Cities: Skylines II Worth It?" megathread;2025-04-30|Reddit:❓ "Is Cities: Skylines II Worth It?" megathread;2025-09-30|Reddit:❓ "What's Cities: Skylines II like now?" megathread;2025-11-01|Reddit:❓ "What's Cities: Skylines II like now?" megathread;2025-12-01|Reddit:❓ "What's Cities: Skylines II like now?" megathread。

## 来源归类与证据说明

### 官方信源(5 条)
这一部分重点包括:2026-03-02|<p class="bb_paragraph"><img src="https://clan.fastly.steamstatic.com/images/6625556/d1936d11728ef4a30cf33e0a778a2c39183;2026-03-03|<p class="bb_paragraph"><b>Hello from Tantalus Media!</b> </p><p class="bb_paragraph"></p><p class="bb_paragraph">We’ve;2026-03-06|<p class="bb_paragraph">Hello everyone!</p><p class="bb_paragraph"></p><p class="bb_paragraph">Welcome to my Developer D。
### 媒体信源(1 条)
- 2026-02-26|<a href="https://news.google.com/rss/articles/CBMiqAFBVV95cUxNMzViMHF1WDduWkpqc3oyNVlzNVJJZ2FueVlZOVJENHc1aHN1ZDZYWC16RC
### 社区信源(6 条)
这一部分重点包括:2024-01-16|<!-- SC_OFF --><div class="md"><h1>&quot;Is Cities: Skylines II Worth It?&quot; 🤔</h1> <p>... is one of the most common;2025-03-01|<!-- SC_OFF --><div class="md"><h1>&quot;Is Cities: Skylines II Worth It?&quot; 🤔</h1> <p>... is one of the most common;2025-04-30|<!-- SC_OFF --><div class="md"><h1>&quot;Is Cities: Skylines II Worth It?&quot; 🤔</h1> <p>... is one of the most common。

## 更新日志

- 2026-03-07T12:34:28+00:00:由 bbgrank-python-2026 自动生成并待发布。

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