tModLoader tModLoader 综合资讯攻略迎来新动态,以下是本次更新整理。
tModLoader 综合资讯攻略
本页会持续汇总同一节点下的更新,把零散信号整理成一条适合阅读的追踪稿。
围绕《tModLoader》的“综合动态”节点,最近这波更新已经不只是单条资讯,而是能拼出一条比较清晰的变化主线。
tModLoader综合动态目前最值得关注的是:50W在线Steam第三!《泰拉瑞亚》“终点更新”完美谢幕 - 游戏大观;The best Terraria mods 2026 - PCGamesN。
为了方便连续追踪,下面会把官方、媒体与视频信号拆开看,当前主要参考来源包括:Google 新闻(英文)、Steam 新闻、Google 新闻。

事件速览
这一部分重点包括:游戏:tModLoader;节点:综合动态;最近信号数:55;更新时间:2026-03-14T00:10:04Z;最近一条发布时间:2026-03-14T00:13:00Z。
目前已经确认的变化
- 2026-03-14T00:13:00Z 的公开信息显示,50W在线Steam第三!《泰拉瑞亚》“终点更新”完美谢幕 游戏大观。
- 2026-03-14T00:13:00Z 的公开信息显示,The best Terraria mods 2026 PCGamesN。
- 2026-03-14T00:13:00Z 的公开信息显示,The best Terraria mods PC Gamer。
时间线
下面按时间倒序梳理这一节点最近的公开更新,方便快速定位是“新公告”、还是“旧信息被再次讨论”。
这一部分重点包括:2026-03-14T00:13:00Z|tModLoader Google News|50W在线Steam第三!《泰拉瑞亚》“终点更新”完美谢幕 - 游戏大观;50W在线Steam第三!《泰拉瑞亚》“终点更新”完美谢幕 游戏大观;2026-03-14T00:13:00Z|tModLoader Google News EN|The best Terraria mods 2026 - PCGamesN;The best Terraria mods 2026 PCGamesN;2026-03-14T00:13:00Z|tModLoader Google News EN|The best Terraria mods - PC Gamer;The best Terraria mods PC Gamer;2026-03-14T00:13:00Z|tModLoader Google News EN|Best Terraria mods - Rock Paper Shotgun;Best Terraria mods Rock Paper Shotgun;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria: The Best Mods (& How to Install Them) - Screen Rant;Terraria: The Best Mods (& How to Install Them) Screen Rant;2026-03-14T00:13:00Z|tModLoader Google News|《泰拉瑞亚》2026年2月游戏状态报告 - 17173;《泰拉瑞亚》2026年2月游戏状态报告 17173;2026-03-14T00:13:00Z|tModLoader Google News|《泰拉瑞亚》Terraria State of the Game - August 2025 - 17173;《泰拉瑞亚》Terraria State of the Game - August 2025 17173;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria's biggest mods are now playable on its latest update - PCGamesN;Terraria's biggest mods are now playable on its latest update PCGamesN;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria: Journey's End release time - countdown to the final update - PCGamesN;Terraria: Journey's End release time - countdown to the final update PCGamesN;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria's mod loader is now on Steam as the devs 'hand the keys over to the fans' - PC Gamer;Terraria's mod loader is now on Steam as the devs 'hand the keys over to the fans' PC Gamer;2026-03-14T00:13:00Z|tModLoader Google News EN|6 Proven Ways to Fix Terraria Lost Connection - Driver Easy;6 Proven Ways to Fix Terraria Lost Connection Driver Easy;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria Stuck on Starting or Found Server Error, How to Fix? - Get Droid Tips;Terraria Stuck on Starting or Found Server Error, How to Fix? Get Droid Tips;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria 1.4.5: A grand finale and crossovers in the new trailer - VPEsports;Terraria 1.4.5: A grand finale and crossovers in the new trailer VPEsports;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria Dev Thinks 2024 Could Be Best Year for the Game Yet - GameRant;Terraria Dev Thinks 2024 Could Be Best Year for the Game Yet GameRant;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria: Journey's End has a ridiculously long changelog - PC Gamer;Terraria: Journey's End has a ridiculously long changelog PC Gamer;2026-03-14T00:13:00Z|tModLoader Google News EN|Ten years after release, Terraria gets Steam Workshop support - PC Gamer;Ten years after release, Terraria gets Steam Workshop support PC Gamer;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria: Journey’s End Trailer Showcases The Power of tModLoader - GamingBolt;Terraria: Journey’s End Trailer Showcases The Power of tModLoader GamingBolt;2026-03-14T00:13:00Z|tModLoader Google News EN|tModLoader - How to Fix Lost Connection Issues - Gamepressure.com;tModLoader - How to Fix Lost Connection Issues Gamepressure.com;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria launches its final content update today - for real, this time - Eurogamer.net;Terraria launches its final content update today - for real, this time Eurogamer.net;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria is forever: look no further than its go-to mod tool, which just hit an all-time Steam peak ahead of surely, for real, definitely final update 1.4.5 - GamesRadar+;Terraria is forever: look no further than its go-to mod tool, which just hit an all-time Steam peak ahead of surely, for real, definitely final update 1.4.5 GamesRadar+;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria's biggest mod manager will require months before it's fully compatible with the 1.4.5 patch: 'Updating tModLoader to major Terraria releases is a huge undertaking' - PC Gamer;Terraria's biggest mod manager will require months before it's fully compatible with the 1.4.5 patch: 'Updating tModLoader to major Terraria releases is a huge undertaking' PC Gamer;2026-03-14T00:13:00Z|tModLoader Google News EN|Terraria continues its 1.4.5 teases, talks up the Steam Workshop, and updates TModLoader - Massively Overpowered;Terraria continues its 1.4.5 teases, talks up the Steam Workshop, and updates TModLoader Massively Overpowered;2026-03-14T00:13:00Z|tModLoader Google News EN|Calamity Mod 2.1.0 Brainstorm Patch Notes: Complete Guide & Breakdown - Портал Експеримент;Calamity Mod 2.1.0 Brainstorm Patch Notes: Complete Guide & Breakdown Портал Експеримент;2026-03-14T00:11:37Z|tModLoader Steam News|January 2026 Stable Update;Hello everyone! It is time for the January 2026 Stable Update. We wish everyone a happy new year and look forward to all the exciting and amazing mods that will undoubtedly be created this year. But first, here is a collage of new mods released this past month. There were over 350 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. We are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains various bug fixes and smaller features. We've fixed several remaining issues related to liquid rendering and tile spreading and also fixed some UI inconsistencies and errors. Modders: As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are announced in the preview-update-log channel on our Discord. We encourage mod makers to experiment with these and other new features on the preview branch and provide feedback this month so that they are ready for the stable release next month. If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes. Major Changes API Changes hezuo1hao : Added ProjectileID.Sets.MinionCannotBeFreed direwolf420 : Move ModAchievement.(Auto)SetStaticDefaults to FinishSetup so they load after content JavidPack : CrawlToBottomOfReverseVineAndAddSpecialPoint now allows TopEdgeCanBeAttachedTo instead of just SolidTile, allowing attachment to platforms Bug Fixes Quality of Life and Other Fixes Stephen Thiebaud : Fix rendering issues with blocks in liquids Mellohi : Fix vanilla infection blocks spreading into each other 落秋枫叶 : Made the launch scripts more robust, no longer unnecessarily deletes folders on first launch JavidPack : Fix item frame drawing not respecting default Item.color Ivan Ortiz : Achievement menu button updated JavidPack : Fix modded only achievements toggle not being reset and showing wrong state on revisit JavidPack : Fix world portrait preview image wrong in some situations JavidPack : Remove fullscreen limitation from capture UI open folder button API Fixes and Changes JavidPack : Fix MusicID.Search not being populated Stephen Thiebaud : tModCodeAssist will now check for incorrect AddRecipeGroup usage Stephen Thiebaud : tModCodeAssist issue causing incorrect errors fixed Other ExampleMod and API Documentation JavidPack : Update ExampleMod to use Type shorthand consistently JavidPack : Example Workbench needed a unique name so EM recipes weren't misleading. JavidPack : Various Documentation Updates: 1 , 2 , 3 , 4 We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2026-03-14T00:11:37Z|tModLoader Steam News|July 2025 Stable Update;Hello everyone! It is time for the July 2025 Stable Update. But first, here is a collage of new mods released this past month. Have you tried any of these mods yet? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. As always we are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains several notable features that mod makers can look forward to using, such as loadout support for modded accessory slots new hooks for tile preview rendering. The full listing of changes is detailed below. Users can use a new chat command (/purgeunloaded) to remove unloaded tiles in worlds that are from mods they are no longer using. Modders: There are several features of note currently in preview for next month that modders can test and provide feedback for. The most impactful change in preview this month relates to a large batch of fixes we've made to various vanilla sounds. These fixes should finish bringing all sounds to parity with vanilla behavior. These changes might influence existing mod logic as well, so be sure to test out sounds in your mods after reading the porting notes. We encourage mod makers to experiment with these new features on the preview branch and provide feedback this month so that they are ready for the stable release next month. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. Major Changes New Features Adrian Lück : Add equipment loadouts support for ModAccessorySlot queue : Tile Placement Preview Draw Hooks Ebonfly : ModNPC.DeathMessage, ModNPC.ModifyDeathMessage(), and NPCID.Sets.IsTownChild Bug Fixes Quality of Life and Other Fixes JavidPack : Fix another map file saving issue if loading corrupted map file JavidPack : Finish implementing deleting unloaded tiles feature, add VanillaFallbackOnModDeletion examples API Fixes and Changes JavidPack : Fix ModProjectile.GlowTexture not drawing for projectiles with multiple frames JavidPack : Fix wall blending (Main.wallBlend) issues for modded walls JavidPack : Fix ModGore permanently transforming into vanilla gore in some situations IbanPlay : Fix incorrect tile update check in Worldgen.TileFrame() Other ExampleMod and API Documentation JavidPack : Fix ExampleStatue to flip like other statues. JavidPack : TileID.Sets.BreakableWhenPlacing/ReplaceTileBreakUp documentation and correct ExampleMod usages TerrorPenguin : Update ExampleBar to break properly when above another hammered bar tile JavidPack : Add note about ItemID.Sets.Deprecated not being fully supported yet JavidPack : Various Documentation Updates: 1 , 2 , 3 Localization Fish : Chinese 1 , 2 RazzSG : Russian We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2026-03-13T00:12:08Z|tModLoader Google News EN|The biggest Terraria mods are now playable on its latest update - PCGamesN;The biggest Terraria mods are now playable on its latest update PCGamesN;2026-03-13T00:12:08Z|tModLoader Google News EN|The Best Terraria Mods You Can Get (And How To Install Them) - TheGamer;The Best Terraria Mods You Can Get (And How To Install Them) TheGamer;2026-03-13T00:12:08Z|tModLoader Google News EN|Ex Minecraft modder hired to work on Terraria mod tools - PCGamesN;Ex Minecraft modder hired to work on Terraria mod tools PCGamesN;2026-03-13T00:12:08Z|tModLoader Google News EN|How to get all Terraria pals: Cattiva, Foxparks, Chillet, and Digtoise - PC Gamer;How to get all Terraria pals: Cattiva, Foxparks, Chillet, and Digtoise PC Gamer;2026-03-13T00:12:08Z|tModLoader Google News EN|7 Ways to Fix Terraria Not Launching on a Windows PC - KeenGamer;7 Ways to Fix Terraria Not Launching on a Windows PC KeenGamer;2026-03-12T00:12:49Z|tModLoader Google News|50W在线Steam第三!《泰拉瑞亚》“终点更新”完美谢幕 - GameLook.com.cn;50W在线Steam第三!《泰拉瑞亚》“终点更新”完美谢幕 GameLook.com.cn;2026-03-12T00:12:49Z|tModLoader Google News EN|How to Fix Terraria Stuck on Joining To Server: 10 Ways - Windows Report;How to Fix Terraria Stuck on Joining To Server: 10 Ways Windows Report;2026-03-12T00:12:49Z|tModLoader Google News EN|10 Best Terraria Mods of All Time - DualShockers;10 Best Terraria Mods of All Time DualShockers;2026-03-12T00:12:49Z|tModLoader Google News EN|[[Solved] Terraria Keeps Crashing - Driver Easy](https://news.google.com/rss/articles/CBMihAFBVV95cUxNcUFVNkNOdnpIRW5uTnhDbHNVNjJOWHVRREM1VzF4eTZhd3VPUkliZ3pOSnhKX1laTThkMFpTNjItT2dkRzlPWHhHWFZVNjAyMTMtOTFrNFRSZkhYSkV6alcxZnFFVTBuS0V0MUN1eWs4aUg0YjBjaFFQX3JZLUhVUW5KSWs?oc=5);[Solved] Terraria Keeps Crashing Driver Easy;2026-03-12T00:12:49Z|tModLoader Google News EN|[Next-gen Witcher 3 Mod Significantly Improves Optimization [UPDATED] - Gamepressure.com](https://news.google.com/rss/articles/CBMilgFBVV95cUxNNEw2T0FyRzNpVGlaLV9nbEZYR2tncVNwd3Q1aTZOYzVaYTRYandkTWMzTldIa21zNDd1NFFXUnVfQU9OdGROUXY0NGEwVEt6ZDJteUQxd3FySGtjUHRxWVM3NGhQMUhDcnVDbEE2WllPR3RyRnRxdk1oUGNFZ0pEOEUwYUpFZ2xNZFREYWRyX1JXU2g4dVE?oc=5);Next-gen Witcher 3 Mod Significantly Improves Optimization [UPDATED] Gamepressure.com;2026-03-12T00:12:49Z|tModLoader Google News EN|Terraria's biggest mod manager will require months before it's fully compatible with the 1.4.5 patch: 'Updating tModLoader to major Terraria releases is a huge undertaking' - Yahoo Tech;Terraria's biggest mod manager will require months before it's fully compatible with the 1.4.5 patch: 'Updating tModLoader to major Terraria releases is a huge undertaking' Yahoo Tech;2026-03-11T00:12:39Z|tModLoader Google News EN|The best Terraria mods 2026 - pcgamesn.com;The best Terraria mods 2026 pcgamesn.com;2026-03-11T00:12:39Z|tModLoader Google News EN|The biggest Terraria mods are now playable on its latest update - pcgamesn.com;The biggest Terraria mods are now playable on its latest update pcgamesn.com;2026-03-11T00:12:39Z|tModLoader Google News EN|Terraria: Journey's End release time - countdown to the final update - pcgamesn.com;Terraria: Journey's End release time - countdown to the final update pcgamesn.com;2026-03-11T00:12:39Z|tModLoader Google News EN|Ex Minecraft modder hired to work on Terraria mod tools - pcgamesn.com;Ex Minecraft modder hired to work on Terraria mod tools pcgamesn.com;2026-03-11T00:12:39Z|tModLoader Google News EN|Terraria console commands on PC: How to use console commands - Dexerto;Terraria console commands on PC: How to use console commands Dexerto;2026-03-11T00:12:39Z|tModLoader Google News EN|Terraria explains its patch 1.4.5 delay: ‘Discretion is the better part of valor’ - Massively Overpowered;Terraria explains its patch 1.4.5 delay: ‘Discretion is the better part of valor’ Massively Overpowered;2026-03-11T00:12:39Z|tModLoader Google News EN|Terraria Gets The Final Final Patch Today Titled Journey’s Actual End With Cosmetics And Bug Fixes - happygamer.com;Terraria Gets The Final Final Patch Today Titled Journey’s Actual End With Cosmetics And Bug Fixes happygamer.com;2026-03-10T00:12:26Z|tModLoader Google News|《泰拉瑞亚》2026年2月游戏状态报告 - news.17173.com;《泰拉瑞亚》2026年2月游戏状态报告 news.17173.com;2026-03-10T00:12:26Z|tModLoader Google News|《泰拉瑞亚》Terraria State of the Game - August 2025 - news.17173.com;《泰拉瑞亚》Terraria State of the Game - August 2025 news.17173.com;2026-03-09T00:12:13Z|tModLoader Google News EN|Top 5 Mods for tModLoader (January) - KeenGamer;Top 5 Mods for tModLoader (January) KeenGamer;2026-03-09T00:12:13Z|tModLoader Google News EN|Terraria launches its final content update today - for real, this time - Eurogamer;Terraria launches its final content update today - for real, this time Eurogamer;2026-03-01T06:59:53Z|tModLoader Steam News|March 2026 Stable Update;Hello everyone! It is time for the March 2026 Stable Update, as well as some other news. In regards to updating tModLoader to the Terraria 1.4.5 update: The Future Terraria 1.4.5 Support and Improving Security sections below are a repeat of last month. The tModLoader team is hard at work moving thousands of code changes over to the new Terraria source code. Once this initial process is completed, we will be ready to accept community contributions to further adjust the tModLoader API to changes made in 1.4.5 and any other big changes desired by the modding community. Future Terraria 1.4.5 Support We hope everyone has been having fun playing the new Terraria v1.4.5 update (Bigger and Boulder). If you didn't know, Terraria recently launched a huge update, be sure to check it out. We know everyone is looking forward to tModLoader and mods having access to all of the new content and features as well. We'd like to remind users that updating tModLoader to major Terraria releases is a huge undertaking. We are committed to working diligently on migrating to v1.4.5, but it does take some time, so we ask players to please be patient. For context, the process of updating tModLoader to v1.4.4 took 9 months. During that process, many large features were added to tModLoader to better support the capabilities of mods, which did extend the porting process quite a bit. We don't expect quite as many large changes this time, so the actual porting process should be shorter than how it was for v1.4.4. We will have more information to share in later months as we start working on the update and have a better idea of the work involved. We encourage modders to take this opportunity to come discuss any tModLoader API shortcomings as well on Discord and Github. Major releases present an opportunity to fix issues that couldn't be addressed properly in regular monthly releases. Terraria 1.4.5 Support FAQ Q: "Will all of my mods still work on v1.4.5 immediately?" A: Due to how much has changed in the Terraria v1.4.5 update, the short answer to this is "no". Modders will, however, have ample opportunity to update their mods to v1.4.5 before it is officially released, so as long as the mods you are using are still maintained by the modder, they should be available on v1.4.5 once it has a stable release for players. Q: "What will happen to 1.4.4?" A: 1.4.4 mods and the 1.4.4 version of tModLoader will continue to exist and be available for players both during porting and after. It will be supported as a Legacy version like 1.3 and 1.4.3. Q: "When will 1.4.4 stop receiving updates?" A: 1.4.4 will continue to receive maintenance updates to ensure it stays functional. We do not have a date for when content updates will stop; in the near-term 1.4.4 will continue to receive regular updates until we are ready to 'Preview' the 1.4.5 beta build to modders. Q: "Will 1.4.5 be backwards compatible with my worlds and players from 1.4.4?" A: From tModLoader's side, one of our guiding principles is to ensure the player experience is as seamless as possible. We aim to maintain backwards compatibility in tModLoader and encourage modders to keep this in mind when it comes time. Improving Security We also want discuss our recent efforts in combating malware distribution on the workshop. As some of you may be aware, in the past year there has been an increase in attempts to use tModLoader to distribute malicious code. As members and supporters of this incredible modding community, we want to assure both players and modders that we are taking steps to respond to this new wave of malicious mods. We have already improved the server mod-syncing feature to be significantly safer and introduced several backend systems for validation and moderation. Recently, in partnership with Valve, we introduced a new approval queue to give us a chance to catch malicious mods and updates before they have a chance to make it to users. As this tooling is new for Steam Workshop, we greatly appreciate the patience of modders while we work through the kinks to reduce moderation times and user issues. We will continue to adapt and limit as many attack vectors as reasonably possible to protect our community, however there is always some inherent risk with using mods. We encourage everyone to be vigilant and diligent as always and are thankful this community contains many members who actively seek out and help us identify new risks and mitigations. We'd like to thank Jamz for developing and testing code analysis software, and the many people who have analyzed suspicious mods and reported potential malware to us for investigation and action in the past. New Mods Showcase Here is a collage of new mods released this past month. There were over 550 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. Stable Release We are grateful for the massive amount of community participation in developing and testing new features each month. If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes. Major Changes New Features LTsivo : The Achievement Advisor (achievement icon next to the inventory) now supports modded achievements API Changes hezuo1hao : Added BossBarDrawParams.BossBarColor Tyfyter : Added ModItem/GlobalItem.ApplyPrefix Bug Fixes Quality of Life and Other Fixes Tyfyter : Fixed crash when in worlds with unloaded modded trees sxysxy : https://github.com/tModLoader/tModLoader/pull/4951 JavidPack : Fix divine crate drop rates. It will now correctly have boosted ore/bar/coin drop rates JavidPack : Sort the enviromment.log output to aid troubleshooting API Fixes and Changes JavidPack : Fix an issue where partial right or left tile anchors caused exceptions in some cases JavidPack : Fix misleading workshop errors when publishing mods with Chinese description text Other ExampleMod and API Documentation Konomi : Make ExampleStatue glow with spelunker potion, like other statues JavidPack and Mirsario : Various Documentation Updates: 1 , 2 , 3 Localization ayuyoiM : Chinese Cloudea : Chinese for tModCodeAssist RazzSG : Russian We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2026-02-02T18:21:31Z|tModLoader Steam News|February 2026 Stable Update;Hello everyone! It is time for the February 2026 Stable Update, as well as some other news. Plans for Terraria 1.4.5 Support First, we hope everyone has been having fun playing the new Terraria v1.4.5 update (Bigger and Boulder). If you didn't know, Terraria just launched a huge update, be sure to check it out. We know everyone is looking forward to tModLoader and mods having access to all of the new content and features as well. We'd like to remind users that updating tModLoader to major Terraria releases is a huge undertaking. We are committed to working diligently on migrating to v1.4.5, but it does take some time, so we ask players to please be patient. For context, the process of updating tModLoader to v1.4.4 took 9 months. During that process, many large features were added to tModLoader to better support the capabilities of mods, which did extend the porting process quite a bit. We don't expect quite as many large changes this time, so the actual porting process should be shorter than how it was for v1.4.4. We will have more information to share in later months as we start working on the update and have a better idea of the work involved. We encourage modders to take this opportunity to come discuss any tModLoader API shortcomings on Discord and Github. Major releases present an opportunity to fix issues that couldn't be addressed properly in regular monthly releases. Plans for Terraria 1.4.5 Support FAQ Q: "Will all of my mods still work on v1.4.5 immediately?" A: Due to how much has changed in the Terraria v1.4.5 update, the short answer to this is "no". Modders will, however, have ample opportunity to update their mods to v1.4.5 before it is officially released, so as long as the mods you are using are still maintained by the modder, they should be available on v1.4.5 once it has a stable release for players. Q: "What will happen to 1.4.4?" A: 1.4.4 mods and the 1.4.4 version of tModLoader will continue to exist and be available for players both during porting and after. It will be supported as a Legacy version like 1.3 and 1.4.3. Q: "When will 1.4.4 stop receiving updates?" A: 1.4.4 will continue to receive maintenance updates to ensure it stays functional. We do not have a date for when content updates will stop; in the near-term 1.4.4 will continue to receive regular updates until we are ready to 'Preview' the 1.4.5 beta build to modders. Q: "Will 1.4.5 be backwards compatible with my worlds and players from 1.4.4?" A: From tModLoader's side, one of our guiding principles is to ensure the player experience is as seamless as possible. We aim to maintain backwards compatibility in tModLoader and encourage modders to keep this in mind when it comes time. Improving Security We also want discuss our recent efforts in combating malware distribution on the workshop. As some of you may be aware, in the past year there has been an increase in attempts to use tModLoader to distribute malicious code. As members and supporters of this incredible modding community, we want to assure both players and modders that we are taking steps to respond to this new wave of malicious mods. We have already improved the server mod-syncing feature to be significantly safer and introduced several backend systems for validation and moderation. Recently, in partnership with Valve, we introduced a new approval queue to give us a chance to catch malicious mods and updates before they have a chance to make it to users. As this tooling is new for Steam Workshop, we greatly appreciate the patience of modders while we work through the kinks to reduce moderation times and user issues. We will continue to adapt and limit as many attack vectors as reasonably possible to protect our community, however there is always some inherent risk with using mods. We encourage everyone to be vigilant and diligent as always and are thankful this community contains many members who actively seek out and help us identify new risks and mitigations. We'd like to thank Jamz for developing and testing code analysis software, and the many people who have analyzed suspicious mods and reported potential malware to us for investigation and action in the past. New Mods Showcase Here is a collage of new mods released this past month. There were over 400 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. Stable Release We are grateful for the massive amount of community participation in developing and testing new features each month. If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes. Major Changes New Features Tyfyter : Added OnTileConverted hook API Changes Stephen Thiebaud : Add Jetbrains annotations for modder convenience JavidPack : Update ModTree.SetTreeFoliageSettings parameters Bug Fixes Quality of Life and Other Fixes API Fixes and Changes Stephen Thiebaud : Fixed a tModCodeAssist exception Other ExampleMod and API Documentation JavidPack : Added an exposed gem tile example (or multi-directional tile example) Localization ayuyoiM : Chinese 错数螺线 : Fix a spawn condition mistake and more Chinese Patrxgt : Polish RazzSG : Russian MisteryDuck : Russian We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2025-12-01T18:24:30Z|tModLoader Steam News|December 2025 Stable Update;Hello everyone! It is time for the December 2025 Stable Update. But first, here is a collage of new mods released this past month. There were over 300 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. We are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains various bug fixes and smaller features. We've fixed several regressions related to the liquid rendering fixes from last month and fixed some UI inconsistencies and errors. For modders, this month's release includes support for custom pressure plates along with new hooks for tile interactions, as well as new hooks for custom armor set shadow effects and transforming the full player rendering. Modders: As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are announced in the preview-update-log channel on our Discord. We encourage mod makers to experiment with these and other new features on the preview branch and provide feedback this month so that they are ready for the stable release next month. If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes. Major Changes New Features JavidPack : ModPlayer.DrawPlayer hook to facilitate custom player "shadow" visuals Tyfyter : (Mod|Global)Tile.HitSwitch and (Mod|Global)Tile.SwitchTiles hooks, as well as PressurePlate tile set API Changes JavidPack : Preserve backwards compatibility for MonoMod hooks when a method receives a new overload, inherit Obsolete from origin method Stephen Thiebaud : tModLoader-provided references will no longer be copied to mod output directories (/bin folder), reducing disk usage for mod developers JavidPack : (ModTile|ModWall).PlaceInWorld now called based on what is actually placed, not Item.createTile/Wall Bug Fixes Quality of Life and Other Fixes JavidPack : Fix housing UI issue with over 99 town NPCs Kevin Pugliese : Fix other players' chat bubbles while in reverse gravity JavidPack : Clarify redownload missing mod message and buttons Stephen Thiebaud : Fix lots of liquid rendering edge case bugs Ivan Ortiz : Fix another liquid rendering bug with slopes Stephen Thiebaud : Fix another liquid rendering bug near edges of map Mirsario : Restore lost TileID.Sets.Snow tile framing logic Mirsario : Follow-up to "Fixed deallocation crashes in libnfd" API Fixes and Changes JavidPack : Update MonoMod to 25.3.2 (Fix race condition when updating executing ILHook, the "Referenced cell no longer exists" issue) Mirsario : Main.CurrentPlayerOverride is now thread-local, fixing potential multi-threaded issues Qther : tModCodeAssist: Support even more ID fixes JavidPack : tModCodeAssist: Preserve whitespace and comments for ID fixes Other ExampleMod and API Documentation JavidPack : Clarify ModPlayer syncing and more documentation Mirsario : Improved ExampleCustomCurrency example Localization ayuyoiM and Cyrilly : Chinese 1 , 2 RazzSG : Russian We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2025-11-01T16:59:14Z|tModLoader Steam News|November 2025 Stable Update;Hello everyone! It is time for the November 2025 Stable Update. But first, some news. This last week we hosted our third official mod jam on our Discord server. The theme was "Anything Can Happen on Halloween!" and we had several spooky mod submissions. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here . If you are interested in participating in the next mod jam, be sure to come to Discord and grab the "ModJam Ping" role to be notified. Also, here is a collage of new mods released this past month. There were over 320 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. We are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains mostly bug fixes and smaller features. We've fixed several UI inconsistencies, fixed a major sound volume issue, and even fixed major issues with how liquids are drawn, especially around sloped tiles. We've also implemented changes to support launching the game on ARM processors, which should prove useful to those looking to host dedicated servers on ARM machines. For modders, this month's release contains a few new features, most notably new API for modifying potion delay values. Other new features include more fixes for biome conversion and support for uploading server-side mods in-game. The full listing of other features and changes is detailed below. Modders: As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are announced in the preview-update-log channel on our Discord. Some features in preview for next month include support custom pressure plates along with new hooks for tile interactions, as well as new hooks for custom armor set shadow effects and transforming the full player rendering. We encourage mod makers to experiment with these and other new features on the preview branch and provide feedback this month so that they are ready for the stable release next month. If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes. Major Changes New Features Stephen T : Adjustable Potion Delay APIs API Changes direwolf420 : Seed drop integration (Blowpipe, custom grass) JavidPack : New dropdown style (and more) Enum ModConfig elements Narnia : Server-side Upload Fixes, server-side mods can now be uploaded in-game Mellohi : Touch-ups and bugfixes regarding biome conversion registries and biome spread Chicken-Bones : Adjust Item.material logic to allow modders more control over if an item counts as a material JavidPack : Remove tryBreakTrees parameter from WorldGen.ConvertTile Lion8cake : Expose some liquid rendering fields to be both public and no longer readonly Bug Fixes Quality of Life and Other Fixes Stephen T : Better Liquid Slope Rendering JavidPack : Fix screen resolution affecting audio volume and panning in unexpected ways. These are no longer based on physical screen width JavidPack : Fix clipboard operations (copy and paste) to work on all Linux configurations JavidPack : Fix mod load order inconsistency issue when mod names contain non-ASCII characters (such as Chinese characters) leading to critical ID desync issues Solxan : Some fixes for mod download issues Chicken-Bones : Switch to new Steamworks.NET.AnyCPU package, and sdk v1.62 Chicken-Bones : Linux ARM processor support Chicken-Bones : Optional Mac ARM processor support JavidPack : Preserve Mods List menu sorting mode choice between game sessions. JavidPack : Fix some non-English server prompts not accepting the correct options Destructor_Ben : Adjust icon positioning on the Config List menu Stephen T : Remove unused borderless option on windows JavidPack : Fix some misleading button prompt language API Fixes and Changes JavidPack : Fix exception when too many TooltipLines Destructor_Ben : Fix UIScrollbar hovering when obscured by another element JavidPack : ModAccessorySlot documentation, fix a remaining issue with CurrentPlayer during UICharacter ctor Destructor_Ben : Fix Launch Config for developing tModLoader in Rider JavidPack : tModCodeAssist: NPCAIStyleID/ProjAIStyleID/AIType/AnimationType/aiStyle support JavidPack : tModCodeAssist: BuffID and AddBuff support JavidPack : tModCodeAssist: Fix equals expression for Tile properties Mirsario : Fixed deallocation crashes in libnfd Chicken-Bones : Fix DeveloperMode check invoking steam workshop and slowing down launch and mod building direwolf420 : Fix localization file hot reload feature on non-Windows machines Other ExampleMod and API Documentation JavidPack : ExampleHeldProjectileWeapon, showcasing Player.PickAmmo and other common held projectile effects JavidPack : Added SimpleModPlayer (and wiki updated) and ExampleCutTile JavidPack : Guide to Plant Fiber Cordage support example for ExampleVine JavidPack : Fix ExampleLastPrismHoldout dealing damage and ExampleCustomSwingProjectile not triggering jellyfish damage Localization ayuyoiM : Chinese Fabricio-CL : French RazzSG : Russian We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2025-10-01T07:03:58Z|tModLoader Steam News|October 2025 Stable Update;Hello everyone! It is time for the October 2025 Stable Update. But first, some news. This last week we hosted our second official mod jam on our Discord server. The theme was "It's Dangerous to Go Alone, Take This!" and it involved creating a small environment to explore. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the [ url=https://steamcommunity.com/workshop/browse/?appid=1281930&browsesort=trend§ion=readytouseitems&admin_view=1&requiredtags%5B0%5D=Mod+Jam+Entry&created_date_range_filter_start=1756706400&created_date_range_filter_end=1759212000&updated_date_range_filter_start=NaN&updated_date_range_filter_end=NaN&actualsort=trend&p=1&days=-1 ]workshop here[/url]. If you are interested in participating in the next mod jam, be sure to come to Discord and grab the "ModJam Ping" role to be notified. We intend to host the 3rd mod jam near the end of October and will make sure to announce it earlier on Discord so modders can plan time for it. Also, here is a collage of new mods released this past month. There were 260 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. We are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains the new ModAchievement feature. We are excited to see how mods use ModAchievement and how they'll give players long-term goals to work towards. We've seen many mod makers showcasing their new achievement art this last month and look forward to seeing them in-game. The full listing of other features and changes is detailed below. Another change this month is new warnings and checks when downloading mods from multiplayer servers. We want to encourage players to exercise caution when downloading mods directly from servers, especially with strangers, as this is risky due to the mods having the potential to run malicious code. We've updated the mod publishing process to facilitate verifying the validity of mods downloaded directly from servers. Modders: As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are announced in the preview-update-log channel on our Discord. Some features in preview for next month include support for properly adjusting potion delay and new options for presenting Enums in configs. We encourage mod makers to experiment with these and other new features on the preview branch and provide feedback this month so that they are ready for the stable release next month. If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes. Major Changes New Features Hexic, Midnight295 : ModAchievement added. Mods can now add their own achievements. Tyfyter : Tile and Wall Conversion Fallback/Inheritance. Better solution and biome conversion compatibility. JavidPack : Add new workshop tag for translation mods direwolf420 : Add ModSystem.PostWorldLoad and TileID.Sets.ClearedOnWorldLoad API Changes efcawesome : Add (Mod|Global)Tile.ReplaceTile hook for when a tile is being replaced via block swap Stardust9681 : Added ExampleCustomUseStyleWeapon, an example of a custom useStyle. Also added ItemLoader.RegisterUseStyle Bug Fixes Quality of Life and Other Fixes Solxan : Store Mod Hash Data in Developer Metadata. This feature facilitates verifying the validity of mods downloaded directly from servers. JavidPack : Warning messages for downloading mods directly from servers. When joining a server, appropriate warnings are now shown to inform users of the risk of downloading mods from strangers. JavidPack : Fix menu sound inconsistencies, fix escape when dialog is open behavior, fix dialog background tint feature mathica : Fix jungle grass corruption conversion JavidPack : Fix blockswap not working with stone platforms JavidPack : Fix misleading message when kicked API Fixes and Changes JavidPack : UIGrid updated to match all UIList features. Now supports ManualSortMethod, iterator JavidPack : Fix null issue with PlayerDrawLayer's Multiple Position JavidPack : Fix MonoModHooks.DumpIL failing with long method names Chicken-Bones : Update MonoMod.RuntimeDetour to 25.3.0 to work towards ARM support Sergwest : Make SDK logs more clear Destructor_Ben : Fix some mod template typos BasicallyIAmFox : tModCodeAssist: Now detects using an incorrect XID class BasicallyIAmFox : tModCodeAssist: Fixed negative IDs not being fixed BasicallyIAmFox : tModCodeAssist: Common Collision Name analyzer, prevents mods accidentally using Terraria namespaces tomat : tModCodeAssist: Simplify Main.player[Main.myPlayer] -> Main.LocalPlayer JavidPack : tModCodeAssist: Now supports converting XID.Sets array index values JavidPack : More tModCodeAssist support: 1 , 2 , 3 , 4 , 5 Other ExampleMod and API Documentation JavidPack : Example sentry JavidPack : Various Documentation Updates: 1 , 2 , 3 , 4 Localization RazzSG : Russian ayuyoiM : Chinese We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2025-09-01T06:16:42Z|tModLoader Steam News|September 2025 Stable Update;Hello everyone! It is time for the September 2025 Stable Update. But first, here is a collage of new mods released this past month. There were 390 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. As always we are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains new interaction options for NPC and projectiles, as well as a full rework of our code analyzer now called tModCodeAssist. The full listing of changes is detailed below. Modders: We'd like to encourage modders to experiment with the new ModAchievement feature that is currently available on the preview branch. We know modded achievements have been a highly requested feature for some time, so we are excited to see mods use them. We encourage mod makers to experiment with this and other new features on the preview branch and provide feedback this month so that they are ready for the stable release next month. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. Major Changes New Features BasicallyIAmFox : tModCodeAssist (formerly tModLoader.CodeAssist) has been reworked and is now directly included in tModLoader releases. It will now be able to receive frequent updates. This is the code analyzer that fixes various code issues, most notably it fixes "magic numbers" to their correct ID values. BasicallyIAmFox : (Mod|GlobalNPC).PreHoverInteract hooks. Lets modders override or piggyback off of right clicking on or hovering over an NPC. JavidPack : Add ExampleInteractableProjectile and ProjectileID.Sets.IsInteractable. Projectiles can now be targeted by smart select and draw a smart select highlight. API Changes Ebonfly : An icon_small.png will now generate by default when creating mods. The icon_small will now show up in the config listing Destructor_Ben : Add opt-out of mod building in tModLoader.targets Bug Fixes API Fixes and Changes JavidPack : Fix wrong item issue with Player.QuickMana_GetItemToUse, Void Bag, and CanUseItem JavidPack : Fix support for manually setting bestiary stars Mirsario : Additional updates for uncapping sound effect pitch JavidPack : Update HookGen Other ExampleMod and API Documentation JavidPack : Add ExampleVine Localization Fish : Chinese Fabricio-CL : French RazzSG : Russian We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2025-08-01T00:40:11Z|tModLoader Steam News|August 2025 Stable Update;Hello everyone! It is time for the August 2025 Stable Update. But first, some news. This last month we hosted our first official mod jam on our Discord server and it was a mind-blowing success. The theme was "Game Tribute" and we were impressed with how many high quality submissions we had. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here . If you are interested in participating in the next mod jam, be sure to come to Discord and grab the "ModJam Ping" role to be notified. Also, here is a collage of new mods released this past month. There were over 400 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. As always we are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains several notable features that mod makers can look forward to using, such as the highly requested ModConfig.SaveConfig feature. The full listing of changes is detailed below. Users will be happy to know that this release fixes many sound issues, most notably sounds cutting each other off or stopping early. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. Major Changes New Features Destructor_Ben : Add ModConfig.SaveChanges Chicken-Bones : More sound fixes and new SoundStyle options API Changes JavidPack : Support and showcase Otherworld alternate music logic KaidenJoy : Negative NPCIDs now compatible with NPCDefinition Bug Fixes Quality of Life and Other Fixes Harper Stoeckle : Fix escape not working while inputting text on on non-Windows platforms JavidPack : Fix bug causing 2x2 jungle plants to be invisible JavidPack : Fix Sky Dragon's Fury's alternate attack not being affected by melee speed JavidPack : Fix an issue with ShadowFlameHexDoll and use speed hooks. API Fixes and Changes Jacob Adams : Support paint spraying for any sized tile JavidPack : NPCDefinition ordering now uses bestiary ordering. Colored slimes now draw in color. JavidPack : Add ShadowFlame to Main.debuff CactusDuper : Fix LongMoss missing from TileID.Sets.IgnoredByGrowingSaplings Other ExampleMod and API Documentation JackerAcid : Improve MessageID Documentation and other netcode methods JavidPack : Update docs to discourage using buggy FindChestByGuessing method JavidPack : Documentation explaining item usage and item animation fields JavidPack : Various Documentation Updates: 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.;2025-06-01T01:53:38Z|tModLoader Steam News|June 2025 Stable Update;Hello everyone! We've hit another impressive milestone this last month. The workshop now has over 10,000 mods available! That's amazing! Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Each month hundreds of new mods are released, each a result of countless hours of work put into them by their creators. Here is a collage of the icons of most of the new mods released this last month alone. It is time for the June 2025 Stable Update. We are once again grateful for the massive amount of community participation in developing and testing new features each month. Modders can look forward to new hooks and learning examples showcasing new capabilities. Some notable new features include a full custom ModType example in ExampleMod and new hooks for properly implementing custom equipment layers and draw flags. The full listing of changes is detailed below. Preview: There are several features of note currently in preview for next month that modders can test and provide feedback for. One new feature is equipment loadout support for ModAccessorySlot. We'd like to encourage modders to test this new feature so we know it is ready for release. Other features in preview include support for custom death messages for town NPC and bosses as well as support for clearing a world of tiles from unloaded mods. Please experiment with these new features on the preview branch and provide feedback this month so that they are ready for the stable release next month. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord . Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. Major Changes New Features Ebon : UpdateVisibleAccessory and UpdateItemDye hooks for items, CustomVisualEquipType example showcase JavidPack : Added a Custom ModType Example to ExampleMod JavidPack : Added Player.breathEffectiveness to facilitate "extends underwater breathing" effects API Changes Ebon : Uncapped sound effect pitch property Ebon : Long and ulong type support for ModConfig Ebon : Added (Mod|Global)Wall/ModPlayer.CanBeTeleportedTo() to support preventing teleporting to specific locations Jacob Adams : Expose MapOverlayDrawContext state for use in custom map layers Bug Fixes Quality of Life and Other Fixes Solxan : Show a message if a subscribed workshop mod has been delisted JavidPack : Deleting a mod will no longer scroll back to top of the mods menu JavidPack : Fix clipboard feature not properly clearing existing clipboard data JavidPack : Fix text wrapping not working for Main.NewText when zoomed in or out JavidPack : Mods with only hidden NPC will no longer show up in the bestiary filters API Fixes and Changes Chicken-Bones : Throw exception when player draw layers attempt to position relative to other movable layers Silencersn : Fix a game crash caused by attempting to save special list types JavidPack : Make some requested wind and tile drawing related fields/methods public Other ExampleMod and API Documentation stormytuna : Add documentation noting which hooks are called where in multiplayer Ebon : ExampleCameraModifier added, showcasing a custom camera modifier JavidPack : Various Documentation Updates: 1 , 2 , 3 Localization RazzSG : Russian Silencersn : Chinese We would also like to mention that we have volunteers translating our monthly release announcements into Chinese, Russian, Brazilian Portuguese, Polish, and Spanish. If you would like to help translate these announcements into another supported language, please reach out on Discord.。
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更新日志
这一部分重点包括:2026-03-14T00:13:00Z:50W在线Steam第三!《泰拉瑞亚》“终点更新”完美谢幕 - 游戏大观。50W在线Steam第三!《泰拉瑞亚》“终点更新”完美谢幕 游戏大观。;2026-03-14T00:13:00Z:The best Terraria mods 2026 - PCGamesN。The best Terraria mods 2026 PCGamesN。;2026-03-14T00:13:00Z:The best Terraria mods - PC Gamer。The best Terraria mods PC Gamer。;2026-03-14T00:13:00Z:Best Terraria mods - Rock Paper Shotgun。Best Terraria mods Rock Paper Shotgun。;2026-03-14T00:13:00Z:Terraria: The Best Mods (& How to Install Them) - Screen Rant。Terraria: The Best Mods (& How to Install Them) Screen Rant。;2026-03-14T00:13:00Z:《泰拉瑞亚》2026年2月游戏状态报告 - 17173。《泰拉瑞亚》2026年2月游戏状态报告 17173。;2026-03-14T00:13:00Z:《泰拉瑞亚》Terraria State of the Game - August 2025 - 17173。《泰拉瑞亚》Terraria State of the Game - August 2025 17173。;2026-03-14T00:13:00Z:Terraria's biggest mods are now playable on its latest update - PCGamesN。Terraria's biggest mods are now playable on its latest update PCGamesN。
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